the Province of Keiz

Theme: ????
Leader: Elzir
Aspect: Studies of the Shrew
Population: ????


Located on Murkmire Island is a....
  • Executive Hedron
    The Executive Hedron (Octohedron)
    Lower - Executive Offices - Take the Televator here to see the White Shrew.
    Upper - Dwelling of the White Shrew - Private get away from the Shrewish leader. Panoramic view over all of Keiz from top window. No admittance without permission.
    14 Topics
    300 Posts
    Last post Re: Seeking Ezekiel 2
    by Elzir View the latest post
  • Executive Promenade
    A large open area filled with trees, grassy areas and natural stuff for relaxation and recreation. The Televator Crystal would act as an environmental controller keeping the pyramid in comfortable condition and temperature while also providing means of transportation between the levels
    1 Topics
    1 Posts
    Last post Rest and Such
    by Abraham Noah Revil View the latest post
  • Cardinal North - Pyramid of Fortification
    Pyramid of Fortification
    Upper Promenade - Office of War and Peace - Battle Guardian oversees security and battle strategies here. Current Guardian: Medius
    Middle Promenade - Holofield Training - Training area able to replicate any sort of environment or battle situation.
    Lower Promenade - Armoury/Warehousing - Place where spare weapons and supplies are kept. Enter only with permission from a Guardian.
    1 Topics
    18 Posts
    Last post Re: War Room Meeting: Plannin…
    by Elzir View the latest post
  • Upper Promenade
    An area for shops and small businesses if they need a space in Keiz. Merchants from other nations if allowed can set up shop on this level.

    Keiz's pokemon centre and gym are found here.
    2 Topics
    26 Posts
    Last post Re: Pokemon Starters x3: The …
    by Siekiel View the latest post
  • Cardinal East - Pyramid of Essense
    Pyramid of Essence
    Upper Promenade - Enshrined Sepulcher - Spiritual Temple of the Shrews. Overseeing Guardian: Mirg
    Middle Promenade - The Hospital - Place of healing for all injuries and aliments. Overseeing Guardian: Kama Kento
    Lower Promenade - Graveyard: Where the remains of past heroes are placed and honor stones placed in remembrance.
    7 Topics
    187 Posts
    Last post Re: Meetings Long in Coming: …
    by Zegakiah View the latest post
  • Mid Promenade
    A large open area where foods are grown.
    0 Topics
    0 Posts
    No posts
  • Cardinal West - Pyramid of Rest
    Pyramid of Rest
    Upper Promenade - Singles Homes: Places for those without couples, usually small homes.
    Middle Promenade - Family Homes: Homes for those with two or more people, great place for kids and small pets.
    Lower Promenade - Companion Housing: Homes for those with large companions too large to fit in the Upper and Mid Promenade.
    4 Topics
    62 Posts
    Last post Re: Warning my Mother
    by Alexis View the latest post
  • Lower Promenade
    An area kept artificially dark to grow rocks, crystals and metals. From above one can see down into it, but from inside, the area is pitch black.
    0 Topics
    0 Posts
    No posts
  • Cardinal South - Pyramid of Knowledge
    Pyramid of Knowledge
    Upper Promenade - the Forgery - Come here to have artifacts forged, repaired, or upgraded. Overseeing Guardian: Abraham Revil
    Middle Promenade - Library Level 2
    Lower Promenade - Library Level 1
    2 Topics
    19 Posts
    Last post Re: Rebuilding the Forgery Be…
    by Abraham Noah Revil View the latest post
  • The Courtyard
    A small clearing, only 200 feet wide along the outside of the pyramid. The surrounding trees off the marsh-forests and swamps mark the clear boundary around Keiz's pyramid. A good place for a quiet walk, picnic, solo training, or friendly spar.
    6 Topics
    81 Posts
    Last post Re: Seeking Ezekiel
    by Medius View the latest post
  • Resting Pool
    A large resting pool, Cardinal north of the pyramid. The waters are crystal blue and clear, unlike the surrounding marsh waters, a treat for swimmers and water purists alike.
    0 Topics
    0 Posts
    No posts
  • Waterfall Cove
    The most and arguably only majestic scene of the Murkwood Keys, stands just north of the Whirlpool Crossings. A cove cut deep into one of the Isles reveals a towering waterfall which plunges a breathtaking forty feet from a crag in the canopy above. The treeline is parted above perfectly to allow sunlight and moonlight access at all times of the day and night. The water below, as though by some enchantment, is crystal clear and the bottom is a soft silvery-white sand. Strangely, no beast enters, as if respecting hallowed ground.
    3 Topics
    64 Posts
    Last post Re: Unclassed Missions: Scout…
    by William Suwhenzetie View the latest post
  • The Murk Flats
    One who wishes to enter the Keys from the mainlands must first cross the Murk Flats, a vast expanse of marshes covered by a tall canopy above. The area itself is littered with hundreds of active sulfur geysers, which erupt without warning, spraying sulfur polluted water straight up and in all directions, endangering any who come into contact with the corrosive spray. The very ground itself, if it could be called, is unstable and mucky. The water is so diluted with sulfur that even breathing the gases the rise off of it could be dangerous. The journey is not for the faint of heart, or is what lies beyond...
    2 Topics
    36 Posts
    Last post Re: Kuwa's First 2 Study Tome…
    by Environment View the latest post
  • Farron Bay
    Up until some recent quarrels with the leaders of the Annepti and the Shrews, the Farron Bay used to look like a calm paradise beach lined bay. Now since their battle, the entire landscape has been torn apart, as if a hurricane passed through.
    3 Topics
    40 Posts
    Last post Re: Undead Attack: Farron Bay
    by Azriel View the latest post
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