Territory of Keiz

  • Forum
  • Cove Falls
    The most and arguably only majestic scene of the Murkwood Keys, stands just north of the Whirlpool Crossings. A cove cut deep into one of the Isles reveals a towering waterfall which plunges a breathtaking forty feet from a crag in the canopy above. The treeline is parted above perfectly to allow sunlight and moonlight access at all times of the day and night. The water below, as though by some enchantment, is crystal clear and the bottom is a soft silvery-white sand. Strangely, no beast enters, as if respecting hallowed ground.
    3 Topics
    64 Posts
    Last post Re: Unclassed Missions: Scout…
    by William Suwhenzetie View the latest post
  • The Murk Flats
    One who wishes to enter the Keys from the mainlands must first cross the Murk Flats, a vast expanse of marshes covered by a tall canopy above. The area itself is littered with hundreds of active sulfur geysers, which erupt without warning, spraying sulfur polluted water straight up and in all directions, endangering any who come into contact with the corrosive spray. The very ground itself, if it could be called, is unstable and mucky. The water is so diluted with sulfur that even breathing the gases the rise off of it could be dangerous. The journey is not for the faint of heart, or is what lies beyond...
    2 Topics
    36 Posts
    Last post Re: Kuwa's First 2 Study Tome…
    by Environment View the latest post
  • Farron Bay
    Up until some recent quarrels with the leaders of the Annepti and the Shrews, the Farron Bay used to look like a calm paradise beach lined bay. Now since their battle, the entire landscape has been torn apart, as if a hurricane passed through.
    3 Topics
    40 Posts
    Last post Re: Undead Attack: Farron Bay
    by Azriel View the latest post
  • Boneyard
    A ancient and natural graveyard that stretches across the western boarder of the Murkwood Keys. Bones of every shape and size can be found here, some in entire skeletons of huge behemoths that once roamed the land, and others scattered about seemingly at random. The bones are not the most troubling ordeal, nor is the stench, but rather the Carrion Vultures and other scavengers which thrive on the decay. Inexplicably, some power has been given to these creatures through the carrion they feed upon, which has given them a hunger...a hunger that will not be denied...
    3 Topics
    24 Posts
    Last post Re: Class 7 Mission: Umbrix G…
    by Monsters View the latest post
  • Whirlpool Crossings
    At almost dead center in the Murkwood Keys sits a crossing of three main water channels which bring, although very slowly, some movement over water through the marshes. The movement of these waterways coincides with a massive whirlpool, which sits in the crossings, its currents drawing the water in to drink of the salty brine from the edges of the Keys. The Whirlpool's currents seem to right and fall randomly and few once caught are able to free themselves from its grip. All caught in such currents and pulled into her maw and swallowed down into The Pit.
    0 Topics
    0 Posts
    No posts
  • Jutte Lake
    500 meters below sea level, with waterfalls cascading into it from all directions is the Jutted Lake. Down here lie some of the most vicious of lake creatures, ones only the Annepti could ever get along with.
    0 Topics
    0 Posts
    No posts
  • The Pit
    A mysterious cavern deep beneath the marshes of the Murkwood Keys. The great Whirlpool sucks in a deluge of water, and whatever is caught within it, which then plummets down nearly seventy feet into the earth, to the bottom of what is now loosely called The Pit. Ruins of ships and other sea baring vessels are said to litter the bottom, although it goes unconfirmed for none who have been swallowed have ever been seen again...
    0 Topics
    0 Posts
    No posts
  • Information