Although normally carved into two groups, the Force Sensitives on Kwandrivia have come into unity under the Order. The path walked by one Force Sensitive is not necessarily walked by another. Some may welcome the path of the Light, while others may fall to the path of the Dark. Either way, they will still be welcome among the Force Sensitives of the Order.
Each of your Force powers are split up into individual categories as according to what rank you must be in order to make use of such powers. Once you have become connected with the Force, a person MUST train with a Force Sensitive in order to gain these abilities, One CANNOT simply gain them without any training involved. Also, when training, you must choose a path, either Light or Dark. No Force Sensitive can have both Light and Dark Side Force powers, but anyone can learn the Neutral abilities. At anytime, if your character has a change of heart, they can deny and turn away from their current path and take up the opposite, however, they will have to break their habits and go and learn the opposite path with trainer.
Light Blue = Light Side Force Powers
Red = Dark Side Force Powers
Blue = Neutral Force Powers
6th and 5th Rank:[/b]
Force Stun: Uses the force to try and immobilize an opponent for a short time by causing stun to their body.
Force Barrier: Creates a barrier around the user which helps to deflect objects/attacks away from the user. Restricted to small-medium, material, air born projectiles. Can only last through a select few number of attacks, usually 5-7 at max.
Force Armor: Allows the user to coat their body in Force to soften impact of attacks against them. Is easily pierced and doesn’t protect well against energy type attacks.
Force Disruption/Stun Droid: Uses the Force to cause malfunctions in technological and mechanical entities, computers, droids, etc. Restricted to causing minor disruptions and momentary lapses in these, and causing minor damage.
Force Shock: Sends out a small bolt of electricity which aim to electrocute and burn the target in a small area hit. Does more damage to Force Sensitives (Jedi and Sith).
Force Shout: Allows user to send a small blast of sound energy outwards in a straight line which can cause objects and opponents to take some burst damage, and to be pushed backwards a small distance.
Force Slow: Focuses the Dark side of the Force around a single target, causing them to become slower, sluggish, and causing minor degrading to physical defenses.
Force Anger: Channels the Dark Side through the user, increasing their speed, strength, reflexes, and usually causing them to enter a 1-2 post max spree of physical attacks.
Force Dash: Allows user to blast forwards for a small amount (few seconds tops) of time in a blur of speed.
Force Jump: Uses Force to help leap upwards, usually a few feet or so higher than a normal human jump.
Force Manipulate: Uses to Force to Push, Pull, Grab, and otherwise move the environment and objects within it. Much like Telekinetic power, although limited in mass and size of objects controlled. Cannot Grab onto opponents directly, although can cause a push or pull force against them in attempt to move them.
Energy Resistance: Covers the user in Force that reflects small energy attacks and sources from the user. If enough energy is present, the field will over load, and vanish.
Force Heal: Allows the user to slowly mend small cuts and gashes either internally or externally. User must sit and meditate without moving.
Knight Armor: Covers the user with Force that better protects against most medium physical damage. Still doesn’t protect against energy attacks. ((Second level of Force Armor))
Mind Trick: Allows the user to cast a small illusion in the Force, targeting the mind of a single opponent or surrounding person (biological), causing them to see the user as a friend/ally, sometimes fighting for them, or just causing them to agree with the user. Dose not always work.
Improved Force Disruption/Disable Droid: Allows user to cause further damage/disruption to technological/mechanical entities, allowing the user to cause more damage limited to a medium amount, and to fully disable it/them to the point of them not working entirely. However, still leaves the entity fixable, although if just. ((Second Step of Force Disruption/Disable Droid))
Force Lightning: Sends out from the user’s hand a continual fan shape force of lightning which inflicts burning and electrocuting damage, and possibly catching multiple targets. Also inflicts more damage against Force Sensitives. ((Second step of Force Shock))
Force Scream: Sends out a large blast of single directional sound waves that fan out with distance and that cause slicing and burst damage. Can also confuse target(s) and also push back objects/opponents with medium force. ((Second step of Force Shout))
Force Choke: Force Manipulate/Grip with a Dark Side twist, allows the user to control and constrict an object with much force, usually targeting a person’s throat, although can be used to also crush smaller objects and weaker attacks.
Force Terror: Causes a single target to be afflicted with fear towards the user, usually causing their attacks to lose power, and causing them to flee, although fear will not always work, nor will it be the same against all opponents.
Force Sight: Allows user to see at a higher level, and can even see other Force Sensitive beings more clearly and see their alignment in the Force. Can also be used to break through Mind Tricks depending on rank comparison.
Force Whirlwind: In addition to original Force Manipulation, causes Force to be concentrated in an area, and rotated so that it creates a small funnel around object/person, aiming to levitate and disorientate opponents, allowing opponents to be targeted directly, but has very limited control. ((Second step of Force Manipulate))
Force Speed: Allows user to accelerate their speed to a blur of movement for a set amount of time (Usually a post from both the user and opponent). ((Second level of Force Dash))
Force Bound: Allows the user to jump upwards to greater heights, usually 15-20 ft being the max. ((Second Step of Force Jump))
Force Camouflage: Allows the user to render themselves temporarily invisible to the naked or unaided eye. If the user makes any harsh movements, or takes medium damage, the technique ends.
Knight Heal: Allows users to heal medium sized injuries. Must sit or stand still although can still focus other energies/fight to some degree. ((Second level of Force Heal))
Master Armor: Surrounds user in Force that acts as a strong shield against physical attacks and damage. Doesn’t protect against energy based attacks. ((Third level of Force Armor))
Force Stasis: Allows the user to try to immobilized/paralyze a singe target for a limited time. ((Second level of Force Stun))
Improved Force Barrier: Allows the creation of a barrier that surrounds the user and deflects objects and attacks. Objects are restricted to larger, faster moving material objects and small air born, energy based attacks. Can last through a few barrages at most, but is not guaranteed to deflect all projectiles unless in full focus. ((Second Step of Force Barrier))
Force Bellow: Unleashes a very strong, radial sonic attack from the user in all directions. Will strongly confuse and damage targets hit. Can be powerful enough to rip through flesh, break bones, and cast targets away from user. Can rip through some metals and such materials also, and will blast all things around it outwards away from the user. ((Third level of Force Shout))
Life Drain: Allows the user to send out orange tendril like extensions, which when touching a single foe, drain the life/energy out of them. Effected target will become slowly but steadily weaker. Also causes the user to become stronger/gain more stamina.
Force Horror: Causes multiple targets within a 10ft radius max to be afflicted with fear towards the user, causing their attacks and defenses to lose power, and sometimes causing them to flee. ((Second Step of Force Terror))
Force Rage: Channels the Dark Side through the user, constantly increasing their speed, strength, reflexes, and usually causing them to enter a 3-4 post max spree of physical attacks. ((Second Step of Force Anger))
Force Affliction: Focuses the Dark side of the Force around the user, causing opponents in a 10ft radius to become increasingly slower, sluggish, and causing medium degrading to most defenses. ((Second Step of Force Slow))
Force Filter: Creates a field around the user which filters out harmful objects and forces that try to weaken the user. This CANNOT be used to filter other force powers. Example would be filtering toxic gas from the air.
Force Throw: Allows user to boomerang a weapon (usually their lightsaber) at a single opponent, allowing said weapon to hit/clash with opponent and then come back to the user's hand.
Knight Energy Resistance: Covers user in Force that reflects energy of medium level and damage. If enough energy is present, the field will over load, and vanish. ((Second level of Force Energy Resistance))
Force Leap: Allows the user to jump to very high heights, usually going around 50ft at max, but sometimes only restricted to energy expenditure. ((Third Step of Force Jump))
Knight Speed: Allows user to accelerate their speed to a blur of movement for a longer period of time. (Usually a few posts from both the user and opponent). ((Third level of Force Dash))
Master Heal: Allows users to heal even major wounds and damage. User can move and attack freely, although it is a slower process if moving than if standing still. ((Third level of Force Heal))
Force Confusion: Allows users to create a heavier illusion, targeting multiple biological minds, and causing them to see the user as a friend/ally, usually fighting for them, or causing them to agree with the user. Very strong dominance, needs a strong mental ability, Force Sight, or the same or higher rank to resist/break. ((Second Step of Mind Trick))
Master Force Disruption/Disable Droid: Allows user to cause maximum damage/disruption to technological/mechanical entities, allowing the user to actually destroy them beyond repair in most cases, or to to fully disable it/them to the point of them not working entirely beyond repair. ((Third Step of Force Disruption/Disable Droid))
Force Storm: Shoots bolts of lightning from the hand of the user, that if thrust upwards, will spread all around the user, targeting anyone or anything around them, inflicting burning and electrocuting damage. Does more damage to a Force Sensitives. ((Third level of Force Shock))
Force Fury: Channels the Dark Side through the user, increasing their speed, strength, reflexes a huge amount and usually entering a blinding fury of attacks that overwhelms those around them, going on for as long as the user has energy, or whenever the user feels it necessary. ((Third Step of Force Anger))
Force Insanity: Causes multiple targets to be filled with paralyzing fear towards the user, sometimes causing their attacks and defenses to become null, and most times rendering them totally immobile. ((Third Step of Force Terror))
Force Suffocate: Allows the user to control and constrict up to 3 objects with great force, usually targeting a person’s throat, although can be used to also crush smaller objects and weaker attacks. ((Second Step of Force Choke))
Master Speed: Allows user to accelerate their speed to blurring levels for as long as they expend energy upon it. ((Final level of Force Dash))
Force Mind: Allows the user to use the Force to see into others minds and to see a few seconds into the future in order to dodge attacks/increase reflexes. Does NOT allow the user to influence others minds such as in Mind Trick or Force Fear.
Force Wave: In addition to Force Manipulate and Force Whirlwind, allows user to send out a powerful wave of thrusting Force in all directions away from the user. If person/opponent is successfully knocked down, they will be stunned for ½ a minute. ((Third level of Force Manipulate))
Improved Force Camouflage: Allows the user to render themselves invisible to the naked or unaided eye. If the user takes large amount of damage, the technique ends. ((Second Step of Force Camouflage))
Master Force Throw: Allows the user to boomerang weapons (mainly lightsabers) off of opponents/objects, allowing them to hit multiple opponents, and then return to the user's hand. ((Second Step of Force Throw))
Force Enlightenment: Allows user to activate their highest learned Energy Resistance, Force Armor, Force Barrier, and Force Dash/Speed techniques simultaneously, and combine them together to create a strong defense and movement. This is active as long as the user can sustain it.
Force Stasis Field: Causes any/all targets on the field to be immobilized/paralyzed for a time depending on the targets rank and Force level. ((Third Level of Force Stun))
Master Force Barrier: Allows the creation of a barrier that surrounds the user and deflects objects and attacks. Can last as long as the user has energy to fuel it, and can attack while using the technique, without it becoming less effective.
Force Crush: Allows user to exert crushing force against many objects and opponents. This can used to exert enough pressure to bend hard grade metals and usually crush single opponents with little effort. ((Third Level of Force Choke))
Death Field: Sends purple tendrils of force outwards from the user, which targets any opponents around them and quickly drain life and energy out of them, and transfers it to the user, increasing their stamina. ((Second level of Life Drain))
Force Plague: Focuses the Dark side of the Force around the user, causing opponents to become extremely slow, sluggish, and causing massive degrading to most defenses. ((Third Step of Force Slow))
Master Energy Resistance: Covers the user in Force that reflects stronger energy and energy based attacks. Can be overloaded, but takes a lot of damage and energy to do so. ((Third level of Force Energy Resistance))
Master Force Camouflage: Allows the user to render themselves indefinitely invisible to normal and aided/metaphysical sight. If the user takes massive amount of damage, the technique ends. ((Third Step of Force Camouflage))
Force Maelstrom: In addition to all other levels of Force Manipulation, creates a sphere of Force around the user, as the user charges. The user then releases, causing everything around them to go flying, and also creates a small crater under them from the force of the blast. The sphere around the user protects the user from some attacks, thus protecting them while charging. The longer (post wise) this is charged, the stronger the outcome when released. ((Final level of Force Manipulation))
At 5th Rank, a Force Sensitive earns the right to carry a training Lightsaber. Compared to a normal saber, they are weaker in power, tuned so that they can only cut through moderate grade metals and lower, however, still have the frequency to block blaster/energy bolts and other Lightsaber blades. Sabers given are either blue or green in color for Jedi and red for Sith. Hilts are generally generic, but can be chosen per user. Training sabers are always single hilt standard bladed Lightsabers.
A person who does build their own lightsaber is limited to having at most, 2 beams. That means they can have either One single-hilt lightsaber, one Dual-hilt lightsaber, or Dual wield two single-hilt lightsabers. UNDER NO CONDITION is anyone have any more than two beams.
If, and it probably will happen sooner or later, a lightsaber is broken in half at the hilt, in other words, destroyed, the individual will have to embark on another mission to build another one. Note: If something should happen to just the beam of the lightsaber, it is fixable, and a person will not have to go on another mission to build a brand new one.
Lastly, the color and look of your lightsaber is entirely up to you, so be creative.