USe the link from now on, the old one directs to errors and has issues, this is the new one.

You can now link your characters account to your main one. Use the drop down menu in the top right corner then go to profile, from there edit your profile, then go to Linked Accounts. Then begin adding from there. The dropdown menu in the top right is where you can find your linked accounts.

Gram's Abilities

Only approved abilities belong here. Any adjustments must be posted as a separate post and approved by a Moderator or Administrator before being utilized.
Gram Laevateinn
Posts: 4
Joined: Tue Jun 30, 2015 7:27 pm

Gram's Abilities

Tue Jun 30, 2015 7:36 pm

Feline Senses:
Smell: Gram has an extremely sensitive nose. She is capable of opening and closing it too in case something smells to bad or she needs to swim.

Agility: Gram is extremely agile and can move and twist her body like a cat. She almost always lands on her feet.

Jumping: Gram can jump up to 100 meters high.

Vision: Gram's vision allows her to seen in extremely dark areas as well as very far distances.

Hearing: Gram can hear even the smallest of noises.

Gram has the natural ability to sense anything unnatural that might be buried or below water. She can sense it to the point where she can almost tell what it is without needing to see it.

Acceleration Gate:
Gram creates areas of speed or slow anywhere within 10 metres of herself that slow and speed things up by 100 kilometres per hour over a single second. They also slow down anything that passes through them by 25%. A gates effect can not be stacked.
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Tartarian of the Order
Posts: 187
Joined: Fri Mar 15, 2013 1:53 am

Re: Gram's Abilities

Fri Jul 03, 2015 4:54 pm


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