Sorin's Shade Abilities (1/29/20)

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Sorin Haori
6th Rank
6th Rank
Posts: 9
Joined: Fri Sep 26, 2014 11:21 am

Sorin uses energy that is based on conjuring and extending shadows. His magic naturally regenerates as shadow energy, but he can also grab from shadows of his environment if it is really needed.

Sorin's shadow energy is it's own kind of energy called "Shade" and its nature embodies dark and chaos. It has several properties and rules that makes it unique compared to other darkness or shadow energies that could be related to it.
  • Terminology. Whenever something is made from Shade by Sorin, it will be called "Shade [object]" (e.g: Shade spear, Shade hook, Shade needles, etc etc.) This is important compared to a normal object that Sorin could be holding because of the other properties of Shade...
  • Anything made of Shade cannot stay on the plane for longer than a few seconds. It dissipates into a black smoke for a couple seconds after, but disappears entirely after it is either called back by Sorin or forced to dissipate by being out for it's maximum amount of time. The amount of time is typically quite flexible, but at Sorin's current rank (Rank 6), it should never be any longer than 7 seconds. The higher Sorin's rank, the longer the maximum time that the Shade object can stay static in this dimension. Regardless, a shade object will always disappear eventually.
  • Shade is used similarly to telekinesis where it does not require hand gestures or physical cues. If there are any, it's merely for flavor lol. It isn't necessary since Shade moves by Sorin's thoughts and intentions.
  • Unless touching Sorin, Shade's nature is always offensive. It's property is that of a sharp blade, looking to harm. It is as if the entirety of the energy, no matter how small the amount, are razor blades of their own. When using Shade to defend, it will push or parry something rather than absorb in a way a shield may. Shade cannot be used for armor other than Sorin, since it could kill the person within it.
  • Lastly, Shade is an extension of Sorin's energy pool, which returns back to him whenever any object made of Shade disappears. This returns to him energetically, which means there is no physical appearance of this happening. The moment a Shade object dissipates into smoke, this energy returns back to him in order to be recycled again. The only time it would not be recycled is when Shade does damage to an opponent or ability or is used to defend himself. Instead of the energy returning back to him, it flakes off a little bit of his maximum energy pool (2 units at rank 6, 1.5 at rank 5, 1 at rank 4, so on, so forth.). He has ways to restore his energy pool as well, but generally won't have any issues with his energy pool right off the bat.
Last edited by Sorin Haori on Tue Nov 18, 2014 5:04 am, edited 2 times in total.
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Sorin Haori
6th Rank
6th Rank
Posts: 9
Joined: Fri Sep 26, 2014 11:21 am

Below you will see some of Sorin's abilities including their names. In terms of cost, I have made a small spreadsheet here displaying the costs of his Shade spells.

Umbral Forge: Allows Sorin to create weapons out of Shade. These weapons are not held by Sorin, but energetically manipulated which keeps his hands open at all times. Sorin can make multiples of the same weapon, as long as the weapon does not exhaust his energy pool (i.e multiple daggers is realistic and while three great swords is simply impossible till later ranks). Common weapons are spears, daggers, short and long swords, great swords, staves, tonfas, shields, throwing weapons such as shuriken, kunai, darts, needles and even thin wire.

Dark Compression: A ball of liquid Shade shoots in a straight line towards an object or person where if anything comes within 3 feet of it, it attempts to swallow it whole. Whatever it will eat it will crush completely within its jaws until nothing is left. The ball burps and disintegrates afterwards. The object itself cannot be too large for the ball to engulf. At rank 6, the ball cannot be any larger than 4 ft x 4 ft. Even if it cannot swallow something whole, it will bite down on something half way and attempt to chew or mangle it to the best of its ability. How well it breaks down an item is also dependent on material. It can chew up rocks, clothing, plastic and most softer materials, but metals will take longer and instead can get incredibly scuffed up or bent out of shape.

Shadow Raid: In this spell, four to six Shade daggers appear in the air around Sorin. They can attack either in unison or individually and then return to Sorin to be reused again.

Dark Drive: A Shade hand that pulls Sorin in a direction of his choosing. When he chooses that direction, he cannot stop going in this direction until he either reaches the destination of the Dark Drive or dispels the Shade which drops him prematurely. The maximum distance he can travel is 3 meters. He is still capable of doing actions while being pulled by Dark Drive as long as it does not require movement. At this moment, Dark Drive can only go in one direction. Shade returns back to him after to be used.

Shadow Drive: A tendril latches onto a Shadow Drive Seal and is capable of pulling the victim in the direction that Sorin wills it to. Unless the victim is willing (in which case it will pull them in the same length Sorin himself can travel, which is 3 meters), it only has a length of 1 meter. The victim can still cast spells, throw, shoot, etc. This tendril is incapable of being harmed because of the seal and will pull them regardless.

Nifelheim: Shade multiple spears stab upwards from the ground at a target to try to do damage. They vary in lengths. This can be either through an area 2 m x 2 m where there will be four spears or will go in a straight line that can go 3 meters in length.

Nifelungar: Thirteen Shade hands burst from the ground to attempt to trap or root an opponent for several seconds. If trapped, blades slide from within the palms of the hands to cut at the ankles and legs.

Hexes and Seals:

Shadow Drive Seal: A small ball of shadow thrown at a target. If it hits the target, the target is marked and will be pulled by Shadow Drive. The seal fades after some time (generally lasts for 2-3 mins, which is around 7 posts for the opponent) and the target is returned to normal after unless reapplied. Does not stack.

Harmon Seals


These are seals that were taught to him by his sister, Ellesme, and to tap into his mother's side of magic: witchcraft. Since they use a different sort of magical source, they do not work off of Shade and have their own properties. They inscribe the use of runes and magical circles, either using Harmon's "Scribe" spell or by drawing these seals out himself in some way, as long as it is accurate and legible. Since Sorin does not practice witchcraft often and mainly focuses on his own Shade magic, his mana pool and knowledge for this craft is very limited. Therefore he does not tend to use witchcraft consistently, but more of a utility or emergency.

Scribe: The most basic ability for Harmon witches. This is their "pen" tool, where two small circular orbs in white draw out the seal which the witch is thinking about. The seal in its entirety must be thought of before the orbs begin to draw on a surface. These orbs will draw upon anything, even in the air, as long as the seal's image is bright enough in the witch's mind's eye and granted that the object or surface is not moving. This allows Harmon witches to use their abilities anywhere.

Ligeia and Ligaia Seal: A seal for 'wormhole'. Ligeia is placed on a surface the person which to return (Point A), while Ligaia is placed on a surface where the person which to go back (Point B). Ligeia is usually placed at home, in town, or in an important place he knows he will be returning. This seal can only be used by the user who allows it and cannot be used by just anyone.

Ligial and Ligiel Seal: Flame seal. Two seals that are typically prepared in advance. Both Ligial and Ligiel are written on the user’s body (usually hands, which is usually the same in the case for Sorin as well). When pressing Ligiel upon a surface or person, a gold and white light coming from the seal will sink into it. Ligial is the seal for ‘switch’ and Ligiel the seal for a ‘bomb’; pressing the two seals together will cause them to detonate where the Ligiel is pressed. Detonation will cause fire effects and depending on the rank will do more or less damage; lower ranks can cause burns while actual explosions can happen at higher ranks. After doing it once, Ligial will still be intact, but Ligiel must be written again either through a writing instrument or through Scribe. Ligiel can be disarmed by a person who has magic that specializes in seal or magic removal, however the spell itself cannot be removed and can only be moved from one surface to another by pressing it against something else for 3 seconds (e.g: from someone's arm to the ground or the ground to a steel door).
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Sorin Haori
6th Rank
6th Rank
Posts: 9
Joined: Fri Sep 26, 2014 11:21 am

Added the Harmon seals and did some rearranging of the abilities.
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Farron
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Joined: Fri Mar 15, 2013 1:53 am

::Approved::
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Sorin Haori
6th Rank
6th Rank
Posts: 9
Joined: Fri Sep 26, 2014 11:21 am

Sorin rehaul. Please check these out and let me know what you think. Weapons will be coming next.
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Farron
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Posts: 190
Joined: Fri Mar 15, 2013 1:53 am

:Approved:
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