Below you will see some of Sorin's abilities including their names. In terms of cost, I have made a small spreadsheet here
displaying the costs of his Shade spells.
: Allows Sorin to create weapons out of Shade. These weapons are not held by Sorin, but energetically manipulated which keeps his hands open at all times. Sorin can make multiples of the same weapon, as long as the weapon does not exhaust his energy pool (i.e multiple daggers is realistic and while three great swords is simply impossible till later ranks). Common weapons are spears, daggers, short and long swords, great swords, staves, tonfas, shields, throwing weapons such as shuriken, kunai, darts, needles and even thin wire.
: A ball of liquid Shade shoots in a straight line towards an object or person where if anything comes within 3 feet of it, it attempts to swallow it whole. Whatever it will eat it will crush completely within its jaws until nothing is left. The ball burps and disintegrates afterwards. The object itself cannot be too large for the ball to engulf. At rank 6, the ball cannot be any larger than 4 ft x 4 ft. Even if it cannot swallow something whole, it will bite down on something half way and attempt to chew or mangle it to the best of its ability. How well it breaks down an item is also dependent on material. It can chew up rocks, clothing, plastic and most softer materials, but metals will take longer and instead can get incredibly scuffed up or bent out of shape.
: In this spell, four to six Shade daggers appear in the air around Sorin. They can attack either in unison or individually and then return to Sorin to be reused again.
: A Shade hand that pulls Sorin in a direction of his choosing. When he chooses that direction, he cannot stop going in this direction until he either reaches the destination of the Dark Drive or dispels the Shade which drops him prematurely. The maximum distance he can travel is 3 meters. He is still capable of doing actions while being pulled by Dark Drive as long as it does not require movement. At this moment, Dark Drive can only go in one direction. Shade returns back to him after to be used.
: A tendril latches onto a Shadow Drive Seal and is capable of pulling the victim in the direction that Sorin wills it to. Unless the victim is willing (in which case it will pull them in the same length Sorin himself can travel, which is 3 meters), it only has a length of 1 meter. The victim can still cast spells, throw, shoot, etc. This tendril is incapable of being harmed because of the seal and will pull them regardless.
: Shade multiple spears stab upwards from the ground at a target to try to do damage. They vary in lengths. This can be either through an area 2 m x 2 m where there will be four spears or will go in a straight line that can go 3 meters in length.
: Thirteen Shade hands burst from the ground to attempt to trap or root an opponent for several seconds. If trapped, blades slide from within the palms of the hands to cut at the ankles and legs.
Hexes and Seals:
Shadow Drive Seal
: A small ball of shadow thrown at a target. If it hits the target, the target is marked and will be pulled by Shadow Drive. The seal fades after some time (generally lasts for 2-3 mins, which is around 7 posts for the opponent) and the target is returned to normal after unless reapplied. Does not stack.
These are seals that were taught to him by his sister, Ellesme, and to tap into his mother's side of magic: witchcraft. Since they use a different sort of magical source, they do not work off of Shade and have their own properties. They inscribe the use of runes and magical circles, either using Harmon's "Scribe" spell or by drawing these seals out himself in some way, as long as it is accurate and legible. Since Sorin does not practice witchcraft often and mainly focuses on his own Shade magic, his mana pool and knowledge for this craft is very limited. Therefore he does not tend to use witchcraft consistently, but more of a utility or emergency.
: The most basic ability for Harmon witches. This is their "pen" tool, where two small circular orbs in white draw out the seal which the witch is thinking about. The seal in its entirety must be thought of before the orbs begin to draw on a surface. These orbs will draw upon anything, even in the air, as long as the seal's image is bright enough in the witch's mind's eye and granted that the object or surface is not moving. This allows Harmon witches to use their abilities anywhere.
Ligeia and Ligaia Seal
: A seal for 'wormhole'. Ligeia is placed on a surface the person which to return (Point A), while Ligaia is placed on a surface where the person which to go back (Point B). Ligeia is usually placed at home, in town, or in an important place he knows he will be returning. This seal can only be used by the user who allows it and cannot be used by just anyone.
Ligial and Ligiel Seal
: Flame seal. Two seals that are typically prepared in advance. Both Ligial and Ligiel are written on the user’s body (usually hands, which is usually the same in the case for Sorin as well). When pressing Ligiel upon a surface or person, a gold and white light coming from the seal will sink into it. Ligial is the seal for ‘switch’ and Ligiel the seal for a ‘bomb’; pressing the two seals together will cause them to detonate where the Ligiel is pressed. Detonation will cause fire effects and depending on the rank will do more or less damage; lower ranks can cause burns while actual explosions can happen at higher ranks. After doing it once, Ligial will still be intact, but Ligiel must be written again either through a writing instrument or through Scribe. Ligiel can be disarmed by a person who has magic that specializes in seal or magic removal, however the spell itself cannot be removed and can only be moved from one surface to another by pressing it against something else for 3 seconds (e.g: from someone's arm to the ground or the ground to a steel door).