I have Rebuilt the Kwandrivia Roleplay World, there are new national banner and a simplified layout that is easier to use and has less subforums. I have also skipped the Civil War Idea I had and just made the new layout with that in mind.

The Laurentia Empire has now split into two nations, the Anglia Empire and the United States of Laurentia.

Chizuni's Wand and Spell List

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Chizuni
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Chizuni's Wand and Spell List

Fri Nov 28, 2014 7:07 pm

~Wand~


Image


Spells:


Expulso: Makes Objects Explode, explosion produced does not unleash heat, but is pressure based

-->Expulso Duo: Makes multiple objects explode, objects must be within sight of caster. Explosion(s) are pressure based.

-->Expulso Tria: Creates a large AoE explosion based on pressure. Explosion site must be within sight of caster.

Serpensortia: Summons a serpent from the tip of the wand.

-->Serpensortia Duo: Summons up to 5 snakes at once.

-->Serpensortia Tria: Summons on very large serpent, the size/girth of a semi-truck, and up to 40 ft in length.

Geminio: Makes an exact duplicate of an object. Duplicated objects cannot be unique or one of a kind (ex. Zanpakutos, Shrewish Relics, etc.), however, metaphysical items can be duplicated so long as they not of the above category.

Alohomora: Magically unlocks locks on doors, trunks, etc.

Epoximise: Adheres one object to another, similarly to if they had been glued together.

Engorgio: Causes the target to swell in physical size.

Diminuendo: Forces the target to shrink.

Evanesco: Causes the targeted object/animal to vanish into thin air, essentially teleporting it to an alternative or extra-dimensional location. Cannot be used on people.

Protego: The Shield Charm causes minor to moderate jinxes, curses, and hexes to rebound upon the attacker.

-->Protego Duo: Shielding Charm which can now block/rebound small projectiles, both physical and metaphysical based, in addition to the based spell's abilities.

-->Protego Tria: Shield can now Rebound large blasts of energy/metaphysical attacks, such as AoEs, as well as be maintained to block/redirected constant/ focused streamed attacks. This is in addition to the abilities of the Duo spell's abilities.

Verdimillious: A spell that shoots green sparks at the end of the wand.

-->Verdimillious Duo:: Green sparks emitted from wand can now be shaped and molded once reaching their destination. Can create walls, platforms, or cages, for example.

-->Verdimillious Tria: Unleashes a three green lightning bolt-like blasts from wand tip, which recombine upon reaching destination. Extremely destructive, can burn/blast through medium to hard-grade metals or materials, depending on length of focus.

Sectumsempra: A dark spell that creates large, blood-oozing gashes on the subject as if said subject had been "slashed by a sword".

Relashio: A spell used to make the subject release what ever it is holding or binding.

Portus: Turns an object into a port-key, which are magical objects that act as portals from one location to another, activated by touch.

-->Portus Duo: Creates a bluish mirror like portal on surface, which has a single exit point. Can be used to travel quickly between two locations or teleport objects or others through as well.

-->Portus Tria: Immediate Teleportation spell, allows whatever is cast on to immediately be teleported to wherever the caster intended. Can be used on self as well.

Finite Incantatum: Terminates all spell effects in the vicinity of the caster.

Lumos: Creates a narrow beam of light that shines from the wand's tip, like a torch. Opposite incantation, Nox, puts the light out.

-->Lumos Duo: Creates a ball of light at tip of wand or floating in the air which gives off a large amount of golden or white light into area. Can also be used to reveal lightly hidden objects, ex. camouflaged objects.

-->Lumos Tria: Either 1) Unleashes a large/continuous blast of light from wand, which can illumination large very dark areas or 2) Illuminates entire room/area without obvious source of light.

Locomotor: The spell is always used with the name of a target, at which the wand is pointed (e.g. "Locomotor Trunk!"). The spell causes the named object to rise in the air and move around at the will of the caster.

-->Locomotor Duo: Spell can target more than one object to be moved. Objects must be visible to caster.

-->Locomotor Tria: Spell can target and animate objects without conscious control from the caster. Objects will move with their own accordance to aid caster, and can move outside the caster's range of sight, but not too far away, or the caster will have trouble remaining in control over them.

Reparo: Repairs broken objects. Shattered objects are often described as having "flown" back together. However, substances contained in the broken objects don't get back inside.
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Thundarius
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Joined: Tue Mar 12, 2013 7:54 am

Re: Chizuni's Wand and Spell List

Fri Nov 28, 2014 7:43 pm

Evanesco: Vanishes the target; the best description of what happens to it is that it goes "into non-being, which is to say, everything".
Can you expand on this one, I'm still not sure what it does...
--
Geminio: Allows an object to be duplicated exactly.
Does this include unique objects like Shrewish Tomes or Legendary weapons? Or would it just duplicate one like it but not the same
--
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Chizuni
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Joined: Fri Mar 15, 2013 2:12 am

Re: Chizuni's Wand and Spell List

Fri Nov 28, 2014 8:36 pm

Edited to:

Evanesco: Causes the targeted object/animal to vanish into thin air, essentially teleporting it to an alternative or extra-dimensional location. Cannot be used on people.

Geminio: Makes an exact duplicate of an object. Duplicated objects cannot be unique or one of a kind (ex. Zanpakutos, Shrewish Relics, etc.), however, metaphysical items can be duplicated so long as they not of the above category.
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Thundarius
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Posts: 227
Joined: Tue Mar 12, 2013 7:54 am

Re: Chizuni's Wand and Spell List

Fri Nov 28, 2014 9:58 pm

Approved

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