As winter approaches Kwandrivia, a spine chilling wind covers the lands as a dark force is felt...

The childs friends

Approved companions are found here.
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Lloyd
7th Rank
7th Rank
Posts: 120
Joined: Sat Aug 02, 2014 2:31 pm

The childs friends

Sat Aug 02, 2014 2:50 pm

Master of Horrors jewel – This jewel possessed by the master of horrors found in Kwandrivia grants Lloyd the ability to turn to an unholy combination of all unholy monsters in life's past granting him demonic claws, tail and wings, a hybrid form as a humanoid porcupine, zombie like resistant to vital point damage, muscle strain and requirement for blood flow, nightvision that can be turned on and off as well as increased strength and scent. Currently this ability however is too much of a drain to use mid combat and he needs to gain more strength to actually utilize this skill mid combat.

Xen Organisms
(The following beings are alien creatures from the xen world that are living things as a result they can be killed but most likely they usually teleport back to the xen realm before they die.)

Hive hand – A living being that acts as a one handed gun and shoots hornets that home in on the target and sting the target to cause rather serious damage. This being may also regenerate it's own ammunition. When not in use this being attaches to Lloyd's left Shoulder waiting for use.
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Shock roach – A living being that acts as a one handed gun and emits electrical bolts as shots and causes rather serious electrical nerve damage. This being may also generate it's own ammunition. When not in use this being attaches to Lloyd's right bicep waiting for use.
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Spore launcher – This fish looking being acts as a two handed gun and shoots explosive spores that cause acidic and explosive damage. It however does not generate it's own ammunition and must be fed spores from a spore pod to be reloaded. When not in use this being curls up around Lloyd's Neck quite similar to a scarf.
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Barnacle grapple – This being used to be a being that stuck to ceilings and let it's tongue lingering eating anything that touches it's tongue but now acts as Lloyd's personal grappling hook using the tongue to attach to anything organic only. It can even grapple smaller beings to be sucked into the barnacle grapple and eaten alive. If used this way against a larger target it will bring Lloyd closer to the target and eat away at the target alive. It's ammunition is obviously unlimited since it only uses one tongue, however if the tongue is cut it is unusable for the day while it heals. When not in use this being is attached to Lloyd's right shoulder
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Spore pod – This pod spawns the spores to feed the Spore launcher and remains attached to Lloyd's right hip. It generates the ammunition one spore per post and may only hold three spores at most at a time.
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Snarks – These creatures are small baseball sized alien bugs that remain incredibly agile and fast. On throw they seek out the nearest target and bite at it til they explode. The downside to these Snarks are they see everyone as food even Lloyd so if thrown and no one else remains visible to them they will track down Lloyd and attack him. They are grown in a Snark pod that remains attached to Lloyd's left hip. The Snark pod generates these Snark's two per post and may only hold five at a time
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Mushi listings
(These beings are the mushi that accompany him within his own body, Many he is still unable to release and control but few seem friendly enough to listen to him. Unlike the xen however these creatures cannot die easily and require a energy spiritual type attack to actually harm.)

Smokey – This Mushi's name is unknown therefore it has been nicknamed Smokey since it has the appearance of thick smoke. This Mushi likes to stick to other Mushi and fade away making it simply an inconvenience. However this mushi along with many of the others has evolved to be able to tie down and grip humans.
Combat uses
– Can utilize this Mushi to create a fog to cause impaired vision among the area and tie down the enemy temporarily
Mushi visuals – Thick white smoke
Visibility to normal eyes - 100%

Manago – This Mushi multiplies in the dark and causes pain to the host when the eyes are exposed to sunlight. If the host holds this Mushi for a lengthened time and has the chance they will eat the eyeballs up to nothingness leaving empty eye sockets if exposed. The furthur the Manago multiply the more the pain of light intensifies.
Combat uses
– Can cause an enemy to become blind in the light
Mushi Visuals – featureless black snake
Visibility to normal eyes - 30%

Un – This Mushi eats sound leaving the host deaf in the ear it took home to. They can easily be eradicated with some salty warm water poured into the infected ear.
Combat uses
– Can deafen enemies with this mushi
Mushi Visuals – A snail that twirls clockwise
Visibility to normal eyes - 85%

Ginko – This mushi is a a gigantic silver fish with no eyes that swims through an endless ocean of Tokoyami. When someone experiences the light from the Ginko they must sacrifice an eye to the Ginko to survive and remember just one fact to avoid losing their soul to the Ginko. If someone does survive the encounter their hair becomes as white as ash and their one eye that is left becomes green which grants them night vision.
Combat uses
-None but with Ginko already taken effect with Lloyd he has pure white hair and one green eye giving him the effect of nightvision.
Mushi visuals – A huge silver fish of light with no eyes only seen by those affected by it.
Visibility to normal eyes – 50%

Mushi Banquet – This ceremony Gathers Mushi leaving a green teacup of life waters that tastes amazing. If one drinks the entire tea cup they become Mushi themselves. This however is hard to resist because once someone sees the mushi they are drawn to follow the line and join the circle
Combat uses
– Can summon the banquet to wander the battlefield giving him cover to hide among during the battle and utilize the green teacup as a distraction,
-Can drink the mushi banquet liquid to become part or full mushi temporarily
Mushi Visuals – Solid white ghosts walking slowly in a line and passing a green tea bowl to the target
Visibility to normal eyes - 100%

Umen imen no awai – This mushi has the effect of bringing all dreams to reality literally. Once a host is affected by this mushi whatever the host dreams the mushi makes a reality. They say those who rid themselves of this mushi slowly lose their soul over the months.
Combat use
– Utilizing its evolved form he may imagine something and make the mushi come out bringing it to life
Mushi Visuals – A swarm of maggots
Visibility to normal eyes – 45%

Tempingkuza – This mushi exists high in the sky similar to the looks of a comet. When this Mushi hungers it leaves a line of thread acting as a fishing line. When an animal touches this thread it attaches to the animal and yanks it up within the air. If the animal is too large to swallow it drops the animal to the ground. Those who are almost swallowed can be given Mushi traits making them a half Mushi put in limbo. This also can eliminate memory of what and who they were before.
Combat uses
-Able to have the mushi leave threads for his target to become attached and control him yanking them in their flight
-can also grant targets flight of his control
-grant mushi traits to those he chooses and eliminate it just as easily.
Mushi visuals – zig zagging and flickering comet in the night sky and white thread hanging from the heavens.
Visibility to normal eyes – 75%
Spoiler:

The god hand – This is a power that is mushi like but if it is done by a Mushi, it is not known by anyone not even Mushi masters. If he draws or writes anything with his left hand his drawings comes to life.
Combat uses
– Can draw anything to utilize in combat
Mushi visuals - Unknown
Visibility to normal eyes - 100%

Light river – This is not just one mushi but a river of Koki (emprionic mushi) that gives off a strange light that is not like regular light, this can blind the eyes and enhance some Mushi's effects if the host gazes upon the river enough. This river however is only visible once someone learns to close their second eyelid letting them see absolute darkness. This usually casts a reflection of themselves among the stars with the stars themselves.
Combat uses
– Can feed his Mushi by gazing upon the river therefore empowering his mushi. But this leaves him open for attack as he cannot be aware of his surroundings while this is done.
Mushi visuals – Bright river of light in pitch black darkness
Visibility to normal eyes - 0%

Awe – Mushi that coexist with Un rather than eat noise like Un though Awe actually eats silence instead and draws all sound to the host drowning out all normal hearing. This includes the sounds mushi make as well making it impossible for the host to hear. As a side effect Awe creates four tiny horns covered in the skin of the host on the host's forehead that act as the ears at that point where even plugging the ears wont stop the noise at all. These horns serve no other purpose besides constant hearing of EVERYTHING. The only way to rid the host of the Awe is to cut off it's food supply. If this Mushi is left for a year the host dies. To remove this Mushi you must expose it to its weakness...silence.
Combat uses
– Can disorientate enemy due to the overwhelming sounds within his mind no matter how much he seals his ears
Mushi Visuals – A snail that twirls counter clockwise
Visibility to normal eyes - 65%

Sweeko – A mushi that if consumed being mistaken for water the host becomes unable to breath unless immersed in water, over time the host becomes transparent and turns to water itself vanishing into a wet puddle.
Combat uses
– Can utilize this Mushi's evolved form to escape or dodge an attack by becoming water itself as well as allow breath underwater
Mushi Visuals – Clear liquid
Visibility to normal eyes – 100%

Swamp – A Mushi with no real name therefore it has been deemed the Swamp Mushi which travels from place to place as a swamp itself Unlike the other mushi it requires no host but with each time it passes more of it's children remain. However anytime it leaves a place it also leaves behind sweeko saplings that spread Sweeko itself.
Combat uses
– No combat use as the drain of utilizing this Mushi is too much, is merely transportation
Mushi Visuals – A large mass of water in the shape of a featureless whale
Visibility to normal eyes – 35%

Uro – A mushi that can open Uro passageway to another sealed container. This Mushi however is dangerous and if found withing a container with someone and said container is open, the Uro will open the Uro passageway and suck the person with it in the passageway which is recorded as an endless maze that saps the soul, memory and spirit from it's captives.
Combat Uses
-Can deliver messages to others of his choice
-teleport to another container
-can sap the memories, soul and spirit of the target.
Mushi Visuals – A small black piece of fluff with tiny legs usually seen within an empty cocoon.
Visibility to normal eyes – 40%

Ganbuko – A mushi that dwells within the eyes of it's host. This mushi grants improved vision to the host. So improved that they can see miles upon miles away as if they were right next to the host, even if there is an obstacle within sight. If the host closes his eyes he may even see the future of others and himself.
Combat uses
-Vision increased to so potent levels that he could see countries away in distance exactly what is occurring
-Ability to see in the future of targets
Mushi visuals – A small black blur visuals unknown as it never stays still enough to get a good look.
Visibility to normal eyes – 20%

Nicikazura – A rope like mushi that lingers on treetops and feeds off sunlight. This mushi possesses animals and other living beings to feed on the light and once gained enough strength migrate out of the area.
Combat uses
-Usable as rope
-can posses dead bodies to do his bidding.
Mushi visuals – A single strand of thread that hangs in place
Visibility to normal eyes - 30%

Tokoyami – This mushi is true darkness and blocks all visions from working. There are reports of this mushi even forcing people to lose all memory of anything they learned from birth to present. It is even reported those who Ginko eliminates becomes Tokoyami
Combat uses
-Can cause a darkness cloud blocking all vision.
-Can make someone forget all memories of their life
Mushi visuals – No one knows what this mushi itself looks like as the only way to tell this mushi from just regular darkness is how the light affects it. If the light lights up the area it's regular darkness. If the light is clouded by darkness leaving minimal light, its Tokoyami
Visibility to normal eyes – 100%

Nazuru seed – A seed with the Komyako Mushi sealed within This seed with the mushi sealed within can fertalize a land to grow a huge abundance of crops to feed an army but at the cost of a life per year.
Combat uses
– Using it's evolved state this mushi can be used to grow vegetation to do the master's bidding while only sacrificing use in one of his limbs for the day rather than a life.
Mushi visuals – A glowing wheat seed
Visibility to normal eyes – 100%

Koki – A mushi that makes up the light river, this Mushi is a weak mushi that if controlled can be used for many things even resurrection and eternal life
Combat uses
– Medical healing abilities
Mushi visuals – Bundles of string looking mushi that glow a golden look.
Visibility to normal eyes – 10%

Akumohami (cloud eater) – A mushi that dwells high in the stratosphere similar to a nimbus cloud. This Mushi devours moisture and ice in the atmosphere and turn it into snow and hail then once full, rains down as hail leaving no clouds high above. Once rained down as hail they settle as stone and once there they hibernate. Once give moisture and rubbed they reproduce in this state spreading their children as vapours.
Combat uses
-Able to create a cloud that turns a target's water into ice chilling the target to stiff levels
-may also shape over a target as armor as their stone form,
-also may be thrown as hail at a target.
Mushi visuals - One form as a nimbus cloud, a second form as hail, and a third form as a stone.
Visibility to normal eyes – 100%

Mugara – These mushi act like nerves of a mountain. They usually exist among a mountain that exists right above the light river where the koki are rich within the air.
Combat uses
-One can however utilize this mushi to immerse himself within the land and track his target within local land.
Mushi visuals – thin thread like lines with tiny three fingered hands, usually exists in a swarm
Visibility to normal eyes – 0%

Kujinawa – A mighty massive Mushi that is specifically a hunter of mountain gods (Beings infested with a mountain's Mugara mushi making that being it's god). Once this Mushi devours a mountain god it devours everything about them as well, including all memories of the person making it as if he never existed. After that is done it becomes the new mountain god stabilizing the mountain as it's own.
Combat uses
– Can summon the kujinawa to fight for it's master but requires a lot of willpower due to it's size.
Mushi visuals – A massive flying white snake the size of a mountain top.
Visibility to normal eyes – 15%

Kakadama – A mushi that eats memories once it enters the brain of living beings through the ear. They typically dwell underneath large trees among the shadows. Once a host is affected by this mushi they rarely sleep after. Each sunrise they divide into two and one half seeks shadows to dwell in. Sunlight is this mushi's only recorded weakness.
Combat uses
- Can send out this mushi to make the target forget a technique or skill of host's choice.
Mushi visuals – a long slender snake shaped shadow
Visibility to normal eyes – 20%

Obuson – Mushi unique to each region they reside in. These mushi resemble the mud in the ground but above ground resemble smoke. These mushi arn't very powerful whatsoever infact out of their region they are powerless but regain power once within their home region. These mushi have also been known to protect the area from other minor mushi.
Combat uses
- Can develop a protective barrier over targets to protect from minor energy attacks
- can also create smoke within the area to block vision
- send the host through the mud of the ground to anywhere within their local area.
Mushi visuals – bubbling mud or smoke in the sky.
Visibility to normal eyes – 5%

The forbidden mushi – A mushi with no knowledge of it's name, looks, or even what it could do. All that is known of this mushi is that it is the mushi that ended the peaceful era where flora, fauna and mushi alike lived in peace. This mushi as been recorded as sealed within a scribe that is always born with a black limp limb that continues through the generations.
Combat uses
– By channeling this mushi within an enemy he may seal the mushi within a limb of the target making it limp and unable for use while sporting a pitch black look.
Mushi looks – It's real look is unknown to all and the only way to tell if the mushi is there is if someone has the black limb birth mark.
Visibility to normal eyes – 0%

Watahaki – A green airborne parasite mushi that enters pregnant women and kills the embryo replacing the soon to be human child with a green gelatinous ooze. One born it finds a dark home to live then sends a baby human shaped form called a Hitotakai back to the parents. These Hitotakai grow at an alarming rate three times as fast as humans. The Hitotakai also act as an extension of the Watahaki attached through near invisible line to gather nutrients. This mushi also acts as one mind even though there are several figures attached. Once a Hitotakai dies at the end of it's lifespan though it spreads more of the Watahaki. They can alternatively spread the Hitotakai as spores through flame.
Combat uses
– Can be used to create a surrounding crowd of eyes that will alert the master to anything that occurs.
Mushi visuals – Various forms with the base being made of green swampish dirt that scurries away from light, the attachments being small young human childs. Green spores flying in the wind when in it's beginning form.
Visibility to normal eyes – 5%
Last edited by Lloyd on Fri Jan 15, 2016 5:43 pm, edited 1 time in total.
User avatar
Thundarius
Tartarian of the Order
Posts: 232
Joined: Tue Mar 12, 2013 7:54 am

Re: The childs friends

Sun Aug 03, 2014 8:47 pm

Approved
User avatar
Thundarius
Tartarian of the Order
Posts: 232
Joined: Tue Mar 12, 2013 7:54 am

Re: The childs friends

Sat Apr 23, 2016 1:46 pm

Just an Update seeing this used in combat for the first time.

Is there a limit to the amount of Xen Organisms that can be summoned forth in battle per rank. I feel like it should be limited per rank to avoid spamming them. As that would be out of the rank limits and drain ki/chakra/energy too fast.

Maybe something like

7th Rank - 4 Xen
and each rank after that 2 - 3 more until 4th or 3rd rank where he could summon them by the boat load.
User avatar
Lloyd
7th Rank
7th Rank
Posts: 120
Joined: Sat Aug 02, 2014 2:31 pm

Re: The childs friends

Sat Apr 23, 2016 8:44 pm

Initially they could all be summoned at once just they too are living things so just like Lloyd they can be killed but if you want a limit then fine I can put a limit on it.

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