As winter approaches Kwandrivia, a spine chilling wind covers the lands as a dark force is felt...

Races of Kwandrivia (Last Updated: 5/1/2014)

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Thundarius
Tartarian of the Order
Posts: 234
Joined: Tue Mar 12, 2013 7:54 am

Races of Kwandrivia (Last Updated: 5/1/2014)

Wed Mar 13, 2013 3:57 am

Human
Human's exist on Kwandrivia like they do on Earth. There are skin colours, races, nationalities and whatnot. There are however two distinct types



Kwandrivias Native
Spoiler:
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These are the Humans that grew and originated in Kwandrivia.

Home City
- Acadia District

Areas of Heavy Population
- Laurentia Empire
- Helm Islands
- Outlands



Foundation Space Colony Native
Spoiler:
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These are Humans that arrived on Kwandrivia inside the Foundation Space Colony. Almost all of these Humans are mixed race with the exception of a few who try to continue on their native family's skin colour. By average height they are taller than Native Kwandrivia Humans. They are also skinnier, more pale and have lighter hair colours.

Home City
- Foundation Space Colony and Federation City

Areas of Heavy Population
- Dominion Federation



Xyz Human
(Non Playable)
Spoiler:
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Xyz are the last of their kind, each Xyz is born imbued with the power of the Prophet Nuwa. This ancient power grants each Xyz clan with the powers of an element. Ice, Lighting, Fire, Air, Water, Darkness, Light, Gravity, Earth and Psychic, are the elements of the Xyz's clans. Each clan member begins life training, practicing and honing their skills. Every 4 years each clan elects a member to represent their clan in battle, a battle that decides which clan holds the title of Dynasty King/Queen. Because of their rarity and natural born power. Most of the Xyz people on average are 6th rank in power. Most however, hold to their traditions and refuse to join the Rank of the legion. Their small Kingdom resides at the eastern most point of the Ashelia Continent where the Coliginosty and Halcyon Kingdom's borders touch the Order's Lake. Officially their territory resides in the Halcyon Kingdom.

Home City
- Village of Hidden Xyz

Areas of Heavy Population
- Halcyon Kingdom
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Thundarius
Tartarian of the Order
Posts: 234
Joined: Tue Mar 12, 2013 7:54 am

Re: Races of Kwandrivia (Last Updated: 9/20/2013)

Mon Aug 19, 2013 3:15 pm

Elves
Elves were the first species of Kwandrivia to rise up and command other species, Humans were the second.



Wood Elf
Spoiler:
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Wood Elves are short, have long legs for jumping, and usually have green hair and skin They are more feral than most elves but still posses a high intelligence. Most live and grow up in the wilds outside of the main cities. They vow to protect any forest that may be out there no matter who actually owns the territory. Some live in cities with other people but this is rare.

Home City
- Birchbark, Halcyon Kingdom

Areas of Heavy Population
- Dense Forests
- Birchbark City



High Elves
Spoiler:
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High Elves are the most intelligent of the Native Kwandrivian species. High Elves are tall, slender, have elongated faces and are usually seen with tomes or books of some sort. High Elves are in tune with nature and have almost always lived with nature. They see most Kwandrivia Native Humans as nature destroying heathens.

Home City
- Zen City

Areas of Heavy Population
- Halcyon Kingdom



Dark Elves
Spoiler:
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Dark Elves are the twisted counterpart to the High Elves, where the High Elves refuse to hurt nature, the Dark Elves arnt afraid to twist it and manipulate it to their will. Most Dark Elves have, purple, blue, or grey skin. Dark Elves are the newest of the elven species. They are almost identical to High Elves, except they do not want to be lumped with them..

Home City
- Death City

Areas of Heavy Population
- Coliginosity

Dwarves
Spoiler:
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Dwarves are a species of Wood Elf/Human Hybrid that came about as a result of the High Elves using Human Females as sex slaves. The first dwarves made their way to the mineral rich Helm Islands where they formed their own Empire. Sometime after, their empire was destroyed and the drawves were kept captive as workers. Dwarves have since become free and now aim to rebuild their dwindling population. Dwarves have a untamed love for ore, minerals and crystals, because of their they spend most of their time mining and digging deep underground is maze-like mine so deep, and complex they can best be described as life-size ant colonies. Dwarves are rough, tough and heavy drinkers.

Home City
- Dwarvenmire Kowl Town

Areas of Heavy Population
- Helm Islands

Dwarves
Spoiler:
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Dwarves are a species of Elf/Human Hybrid that came about as a result of the High Elves using Human Females as sexual slaves. The first dwarves made their way to the mineral rich Helm Islands where they formed their own Empire. Sometime after, their empire was destroyed and the drawves were kept captive as workers. Dwarves have since become free and now aim to rebuild their dwindling population. Dwarves have a untamed love for ore, minerals and crystals, because of thier they spend most of their time mining and digging deep underground is maze-like mine so deep, and complex they can best be described as life-size ant colonies. Dwarves are rough, tough and heavy drinkers.

Home City
- Dwarvenmire Kowl Town

Areas of Heavy Population
- Helm Islands

Mermaid
Spoiler:
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Thousands of years ago, Wood Elves too their first steps into water. Those Wood Elves that decided to stay with the water eventually adapted and evolved into Mermaid. Mermaid themselves vary in shape and size. There are 3 main Mairmaid Sub-Species; Destreds School, Andrius School and the Arctic School.

Home City
- Cathedral of the Depths (Destreds School)
- Garus Trench (Andrius School)
- Yuki Colony (Arctic School)

Areas of Heavy Population
- Destreds Sea
- Andrius Ocean
- Arctic Ocean
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Farron
Tartarian of the Order
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Joined: Fri Mar 15, 2013 1:53 am

Re: Races of Kwandrivia (Last Updated: 9/20/2013)

Mon Aug 19, 2013 3:19 pm

Shrew, Eclipse, Anneptii


Shrew

Shrews are a race of beings whose origin is a mystery to most, however, their purpose has always been clear. For eons, they have taken the role as protectors of all dimensions, preserving and protecting life. They are immortal, although not in the way that most perceive, for they can still die, and when they do, they eventually are reborn somewhere else after a few hundred years. Their purpose continues even here on Kwandrivia, where they continue to grow in number do to a new revaluation that has been discovered: the power to change other mortals into Shrews. Normally outside of Kwandrivia and few other places, this would be forbidden, but due to the isolated state that the dimension exists in, it thrives. The Shrews of Kwandrivia take residence within the Murkwood Keys, where they can live together unhindered by any large organized government. Here, Shrew's learn to control their unique energy known as Navitas. This energy, which is unique to each individual Shrew, allows a Shrew to transform knowledge into power.

Eclipse are Dark Shrews whose main power centers around the Study of Occlutiology. They, as a collective group, are considered extremely dangerous and violent, as well as enemies of the Shrews and society as a whole. To this there may be a few exceptions...

More info Here

Home City
- Keiz

Areas of Heavy Population
- Murkwood Keys


Anneptii

The Anneptii (plural) or an Anneptis (singular) are immortal beings similar yet different from Shrews. They draw their power from nature and have Navitas like Shrews, yet they rely more upon their shapeshifting abilities than Shrews do. They also are more animal-like than Shrews, who are more human-like. The Anneptii have different ideals concerning power than Shrews do. While the Shrews concern themselves with varying their power as much as possible, Anneptii are quite the opposite, believing that strength comes from truly centering ones self in whatever they learn. Most Anneptii prefer solitude, thus usually are found alone or in very small groups and usually outside of large societies. Also, due to ancient conflicts between Shrews and the Anneptii, most Anneptii avoid Shrews like a plague and it would be even more unusual to find an Anneptis in the company of a Shrew than in a populated city or large crowd of Anneptii/mortals.

more info Here

Home City
- Wild Isles

Areas of Heavy Population
- Murkwood Key's
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Thundarius
Tartarian of the Order
Posts: 234
Joined: Tue Mar 12, 2013 7:54 am

Re: Races of Kwandrivia (Last Updated: 9/20/2013)

Mon Aug 19, 2013 3:40 pm

Giant (Non Playable)

Titaus Giant
Spoiler:
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Titaus Giants are massive, tall, intelligent humanoids that a long time ago in Kwandrivia's history once worked together with the people of the many nations. A mass extermination of the Giant's occurred many hundred years ago, which forced what remained of the giants to move to Ghilandus Moon. On Ghilandus the Giant's began to form a city from what remained of them. A Titaus Giant anywhere from 13 to 19 meters tall and look human in nearly every way possible. 95% of their population is female. Because it is so hard to find a male the female Titaus Giants created a machine that allows their female's to be shrunken, this allows them to sneak to the surface to mate with the male's of Kwandrivia.

Home City
- Vaughn Braughn City

Areas of Heavy Population
- Ghilandus Moon

Military Engineered Half Giants, MEGH
Spoiler:
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After the Empire successfully captured a Titaus Giant, they began breeding it with Human's to develop a new class of soldier. This new class of soldier eventually began to grow in numbers, some even left the military to become regular citizens. Most of these new giants moved to the northern parts of Kwandrivia where they settled down to live. In general, the Megh are hardy, strong, tall and fit people. They prefer the cold as their engineered bodies tend to become hot rather quickly. Despite being made for battle, the Megh have short life spans thanks to their creators not being that knowledged in cloning techniques, but they can reproduce much faster and have much more children than both a Titaus Giant and a Human from which they were developed from. This resulted in a massive population boom that caused their population to skyrocket in nearly 100 years The Megh are allied with no single country, they do however have small settlements in each nations and one larger one they call their capitol in the Dominion Federtion. Because of thier former status as weapons, the Megh have always been looked down upon and used as tools for their entire history. While they do have a decently high population they are always oppressed, always given less than the others. Recently, the General came to them offering them them social status with the rest of Kwandrivia, for the first time in their short history the Megh were recognized as people, because of this, the General is their hero.

Home City
- Sanctity Fortress, Dominion Federation (Not Official, but recognized by the population thank to it being their place of origin.)

Areas of Heavy Population
- Laurentia Empire
- Dominion Federation
- Halcyon Kingdom
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Thundarius
Tartarian of the Order
Posts: 234
Joined: Tue Mar 12, 2013 7:54 am

Re: Races of Kwandrivia (Last Updated: 5/1/2014)

Fri May 02, 2014 12:52 pm

Demigod and Immortal Races (Non Playable)
These are the races of the Old Kingdom, each race was created by the former Gods (with the exception of the Tartus)

Tartarian
Spoiler:
Tartarian are the Oldest of the Demigod, they are half god half Man. They were created by the God of Life. Tartarian are immortal, but only to death that is not from another Demigod.

Home City
- the Order (Farron, and Thundarius)
- Udel Gegand (Ignatius)

Thundarius - Order Member of Strategy and Nation Affairs
Farron - Oder Member of the Void
Ignatius - Keeper of the Light

Tartus
Spoiler:
lesser Tartarian Created by the Tartarian to use a Overseer's of the Tartarian's mortal armies. Tartus are immortal, but can still die of major wounds. If they do not die of major wounds they can live forever. 2 Classes of Tartus exist:

Overseer: Overseer were once the commanders of the Tartarian's mortal armies in the Old Kingdom. They are equal in power to a 3rd to 2nd Rank. Only 6 Overseer remain, and each are a personal guards for the Order and help to run each of the cities major points.

Cygnus: the Colloseum's Grand Champion - Close Range Specialist
Tsumara: Hospital's Chieftess of Medecine - Healing Specialist
Hiemtor: Marketplace Manager - Master Psion
Agnus: Book Keeper - Infinite Knowledge
Cheo: Bank's Vaultmaster - Seal Master
Sheynaught: Cantina Barrunner - Brawler

Great Guardian: Great Guardian are the strongest species next to the original Gods. They are massive, powerful and have power unmatched by even the Orders 3 remaining members. The strongest of the Great Guardian's is the only Great Guardian currently alive, it resides by the Great Barrier to ever protect it and seal Ignatius within. Defence and Speed wise, nothing alive or dead can match it.


Black Watch
Spoiler:
Black Watch are the creation of the God of Damned Souls. They are demon-like in appearance and

Eybon - Creator of the Giants

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