They say Yonohara was made by a sword. They say the Order dipped a cold blade into the ocean, and when they pulled it out two perfect drops fell back into the sea, and those drops became the islands of Yonohara. Legends and tales say Yonohara was made by a handful of brave men. Warriors, willing to give their lives for what seems to have become a forgotten word: honour.

Monster and Pokemon Types

Pokemon, Monsters, and Sentient Humanoid Races
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Tartarian of the Order
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Joined: Tue Mar 12, 2013 7:54 am

Monster and Pokemon Types

Mon Aug 19, 2013 12:50 am

All Monster and Pokemon of Kwandrivia are first divided into types. Types signify a Monster or Pokemons attributes and the types of moves they usually have. These Types determine what the Pokemon or Monster is super effective against, which other Types it is not very effective against, and which Types it is completely ineffective against. Some Monsters or Pokemon have dual types. Eventually, some of the natural Monsters of Kwandrivia will be added to the list of Pokemon

The Types are as follows.


Weaknesses: Fire, Flying, Poison1, Rock
Resistances: Fighting, Grass, Ground
SuperEffective: Dark, Grass, Poison, Psychic
Not effective: Fighting, Fire, Flying, Ghost, Poison2, Steel


Weaknesses: Bug, Fighting
Resistances: Dark, Ghost
Immunities: Psychic
Super Effective: Ghost, Psychic
Not effective: Dark, Fighting, Steel


Weaknesses: Dragon, Ice
Resistances: Electric, Fire, Grass, Water
Super Effective: Dragon
Not effective: Steel


Weakness: Ground
Resistances: Electric, Flying, Steel
SuperEffective: Water, Flying
Not effective: Electric, Grass, Dragon
No effect: Ground


Weaknesses: Flying, Psychic
Resistances: Bug, Dark, Rock
SuperEffective: Dark, Ice, Normal, Rock, Steel
Not effective: Bug, Flying, Poison, Psychic
No effect: Ghost3


Weaknesses: Ground, Water, Rock
Resistances: Fire, Grass, Ice, Bug, Steel
SuperEffective: Grass, Ice, Bug, Steel
Not effective: Fire, Water, Rock, Dragon


Weaknesses: Electric, Ice, Rock
Resistances: Bug, Fighting, Grass
Immunities: Ground
SuperEffective: Bug, Fighting, Grass
Not effective: Electric, Rock, Steel


Weaknesses: Dark, Ghost
Resistances: Bug, Poison
immunities: Normal, Fighting
SuperEffective: Ghost, Psychic
Not effective: Dark, Steel
No effect: Normal


Weaknesses: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water
SuperEffective: Ground, Rock, Water
Not effective: Bug, Dragon, Fire, Flying, Grass, Poison, Steel


Weaknesses: Grass, Ice, Water
Resistances: Poison, Rock
Immunities: Electric
SuperEffective: Electric, Fire, Poison, Rock, Steel
Not effective: Bug, Grass
No effect: Flying


Weaknesses: Fighting, Fire, Rock, Steel
Resistances: Ice
Super Effective: Dragon, Flying, Grass, Ground
Not effective: Fire2, Ice, Steel, Water


Weakness: Dark, Ghost
Resistance: Fire, Dragon, Grass, Bug, Psychic
Super Effective: Dragon, Dark, Ice, Grass
Not Effective: Rock, Water, Fire, Ground


Weaknesses: Fighting
Immunities: Ghost
Not effective: Rock, Steel
No effect: Ghost3


Weaknesses: Bug1, Ground, Psychic
Resistances: Bug2, Fighting, Grass, Poison
SuperEffective: Bug1, Grass
Not effective: Ground, Poison, Rock, Ghost
No effect: Steel


Weaknesses: Bug, Dark, Ghost2
Resistances: Fighting, Psychic
Immunities: Ghost (Pre-GSC, see Ghost-type vs. Psychic type)
SuperEffective: Fighting, Poison
Not effective: Psychic, Steel
No effect: Dark


Weaknesses: Fighting, Grass, Ground, Steel, Water
Resistances: Fire, Flying, Normal, Poison
SuperEffective: Bug, Fire, Flying, Ice
Not effective: Ground, Steel


Weaknesses: Fighting, Fire, Ground
Resistances: Bug, Dark, Dragon, Flying, Ghost, Grass, Ice, Normal, Psychic, Rock, Steel
Immunities: Poison
SuperEffective: Ice, Rock
Not Effective: Electric, Steel, Water


Weakness: Electric, Grass
Resistance: Fire, Water, Ice, Steel
Super Effective: Fire, Ground, Rock
Not Effective: Water, Grass, Dragon

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