USe the link https://kwandrivia.net/ from now on, the old one directs to errors and has issues, this is the new one.

You can now link your characters account to your main one. Use the drop down menu in the top right corner then go to profile, from there edit your profile, then go to Linked Accounts. Then begin adding from there. The dropdown menu in the top right is where you can find your linked accounts.

Monster and Pokemon Types

Pokemon, Monsters, and Sentient Humanoid Races
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Thundarius
Tartarian of the Order
Posts: 236
Joined: Tue Mar 12, 2013 7:54 am

Monster and Pokemon Types

Mon Aug 19, 2013 12:50 am

All Monster and Pokemon of Kwandrivia are first divided into types. Types signify a Monster or Pokemons attributes and the types of moves they usually have. These Types determine what the Pokemon or Monster is super effective against, which other Types it is not very effective against, and which Types it is completely ineffective against. Some Monsters or Pokemon have dual types. Eventually, some of the natural Monsters of Kwandrivia will be added to the list of Pokemon


The Types are as follows.

Bug

Weaknesses: Fire, Flying, Poison1, Rock
Resistances: Fighting, Grass, Ground
SuperEffective: Dark, Grass, Poison, Psychic
Not effective: Fighting, Fire, Flying, Ghost, Poison2, Steel

Dark

Weaknesses: Bug, Fighting
Resistances: Dark, Ghost
Immunities: Psychic
Super Effective: Ghost, Psychic
Not effective: Dark, Fighting, Steel

Dragon

Weaknesses: Dragon, Ice
Resistances: Electric, Fire, Grass, Water
Super Effective: Dragon
Not effective: Steel

Electric

Weakness: Ground
Resistances: Electric, Flying, Steel
SuperEffective: Water, Flying
Not effective: Electric, Grass, Dragon
No effect: Ground

Fighting

Weaknesses: Flying, Psychic
Resistances: Bug, Dark, Rock
SuperEffective: Dark, Ice, Normal, Rock, Steel
Not effective: Bug, Flying, Poison, Psychic
No effect: Ghost3

Fire

Weaknesses: Ground, Water, Rock
Resistances: Fire, Grass, Ice, Bug, Steel
SuperEffective: Grass, Ice, Bug, Steel
Not effective: Fire, Water, Rock, Dragon

Flying

Weaknesses: Electric, Ice, Rock
Resistances: Bug, Fighting, Grass
Immunities: Ground
SuperEffective: Bug, Fighting, Grass
Not effective: Electric, Rock, Steel

Ghost

Weaknesses: Dark, Ghost
Resistances: Bug, Poison
immunities: Normal, Fighting
SuperEffective: Ghost, Psychic
Not effective: Dark, Steel
No effect: Normal

Grass

Weaknesses: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water
SuperEffective: Ground, Rock, Water
Not effective: Bug, Dragon, Fire, Flying, Grass, Poison, Steel

Ground

Weaknesses: Grass, Ice, Water
Resistances: Poison, Rock
Immunities: Electric
SuperEffective: Electric, Fire, Poison, Rock, Steel
Not effective: Bug, Grass
No effect: Flying

Ice

Weaknesses: Fighting, Fire, Rock, Steel
Resistances: Ice
Super Effective: Dragon, Flying, Grass, Ground
Not effective: Fire2, Ice, Steel, Water

Light/Fairy

Weakness: Dark, Ghost
Resistance: Fire, Dragon, Grass, Bug, Psychic
Super Effective: Dragon, Dark, Ice, Grass
Not Effective: Rock, Water, Fire, Ground

Normal

Weaknesses: Fighting
Immunities: Ghost
Not effective: Rock, Steel
No effect: Ghost3

Poison

Weaknesses: Bug1, Ground, Psychic
Resistances: Bug2, Fighting, Grass, Poison
SuperEffective: Bug1, Grass
Not effective: Ground, Poison, Rock, Ghost
No effect: Steel

Psychic

Weaknesses: Bug, Dark, Ghost2
Resistances: Fighting, Psychic
Immunities: Ghost (Pre-GSC, see Ghost-type vs. Psychic type)
SuperEffective: Fighting, Poison
Not effective: Psychic, Steel
No effect: Dark

Rock

Weaknesses: Fighting, Grass, Ground, Steel, Water
Resistances: Fire, Flying, Normal, Poison
SuperEffective: Bug, Fire, Flying, Ice
Not effective: Ground, Steel

Steel

Weaknesses: Fighting, Fire, Ground
Resistances: Bug, Dark, Dragon, Flying, Ghost, Grass, Ice, Normal, Psychic, Rock, Steel
Immunities: Poison
SuperEffective: Ice, Rock
Not Effective: Electric, Steel, Water

Water

Weakness: Electric, Grass
Resistance: Fire, Water, Ice, Steel
Super Effective: Fire, Ground, Rock
Not Effective: Water, Grass, Dragon

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