I have Rebuilt the Kwandrivia Roleplay World, there are new national banner and a simplified layout that is easier to use and has less subforums. I have also skipped the Civil War Idea I had and just made the new layout with that in mind.

The Laurentia Empire has now split into two nations, the Anglia Empire and the United States of Laurentia.


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  • Lost Industries
    Scattered all around a section of marshland in the Murkwood Keys are old steam generators from a past where the an ancient civilization once ruled. Old Factories, Warehouses, Boilers and Lumber Mills ravaged by decay and rust can be found here. Since their abandonment the marshes took back the land and all that is lost here is the lost memories of an industrial sector.
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    Last post Re: Shaking off the rust
    Sun Oct 20, 2013 3:52 pm
  • Pyramid of Keiz
    To the southeast of the Pyramids of Keiz lies the ruins of old. Stone, and what is left lie as a memory of the Keiz that was before it's revival to the northwest. Dangerous things now lurk here, roaming what used to be halls and what used to be alive, but silent.
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    Last post Re: Third Eye? [Pokemon]
    Sat Jan 13, 2018 5:53 am
  • Murkwood Lake
    Murkwood Lake is a lake or pure sulfuric acids...
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  • Lost City of Sein
    The last of the Khaz-eet, a cat-like humanoid species resides here. In appearance they resemble Thundarius, that however is as similar as they get. The Khaz-eet were forced here after the Laurentia's military exiled them from the continent. Since then they have taken up residence in the old buildings and structures that are scattered through the area.
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    14 Posts
    Last post Re: Searching for a Pokemon
    Thu Dec 11, 2014 5:36 pm
  • Murkwood Sea
    A brine of saltwater, freshwater and sulfur water all mix into a whirlpool like sea in the centre of the Murkwood Keys. Some strange life forms reside here, including the Granngen, Domination of the Depths.
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  • Sultrace Settlement
    Those who are not welcome, those who did not fit in, those wo were banished from the Legion of Kwandrivia Nations all find home at the edge of the Murkwood Sea. Here these unwanted live as peacefully as they can, while still remaining in contact with the outside world. It's a rather odd looking place, something one would find from a surreal painting.
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