They say Yonohara was made by a sword. They say the Order dipped a cold blade into the ocean, and when they pulled it out two perfect drops fell back into the sea, and those drops became the islands of Yonohara. Legends and tales say Yonohara was made by a handful of brave men. Warriors, willing to give their lives for what seems to have become a forgotten word: honour.

Pyramids of Keiz

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Across the Murkwood Marshes stands a single solitary piece of land, one of few truely solid area of ground. Upon this peaking above the treeline, a gray stone pyramid of immense proportions. Here the Shrews have come to make their home in partial isolation from the rest of Kwandrivia while turmoil slowly festers at the newly forged allience, threatening to bring Chaos once more...

White Shrew: Ezekiel
City Style:
Aspects: Studies of a Shrew
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  • The Executive Hedron (Octohedron)
    Lower - Executive Offices - Take the Televator here to see the White Shrew.
    Upper - Dwelling of the White Shrew - Private get away from the Shrewish leader. Panoramic view over all of Keiz from top window. No admittance without permission.
  • A large open area filled with trees, grassy areas and natural stuff for relaxation and recreation. The Televator Crystal would act as an environmental controller keeping the pyramid in comfortable condition and temperature while also providing means of transportation between the levels
  • Pyramid of Fortification
    Upper Promenade - Office of War and Peace - Battle Guardian oversees security and battle strategies here. Current Guardian: Medius
    Middle Promenade - Holofield Training - Training area able to replicate any sort of environment or battle situation.
    Lower Promenade - Armoury/Warehousing - Place where spare weapons and supplies are kept. Enter only with permission from a Guardian.
  • An area for shops and small businesses if they need a space in Keiz. Merchants from other nations if allowed can set up shop on this level.

    Keiz's pokemon centre and gym are found here.
  • Pyramid of Essence
    Upper Promenade - Enshrined Sepulcher - Spiritual Temple of the Shrews. Overseeing Guardian: Mirg
    Middle Promenade - The Hospital - Place of healing for all injuries and aliments. Overseeing Guardian: Kama Kento
    Lower Promenade - Graveyard: Where the remains of past heroes are placed and honor stones placed in remembrance.
  • A large open area where foods are grown.
  • Pyramid of Rest
    Upper Promenade - Singles Homes: Places for those without couples, usually small homes.
    Middle Promenade - Family Homes: Homes for those with two or more people, great place for kids and small pets.
    Lower Promenade - Companion Housing: Homes for those with large companions too large to fit in the Upper and Mid Promenade.
  • An area kept artificially dark to grow rocks, crystals and metals. From above one can see down into it, but from inside, the area is pitch black.
  • Pyramid of Knowledge
    Upper Promenade - the Forgery - Come here to have artifacts forged, repaired, or upgraded. Overseeing Guardian: Abraham Revil
    Middle Promenade - Library Level 2
    Lower Promenade - Library Level 1
  • A small clearing, only 200 feet wide along the outside of the pyramid. The surrounding trees off the marsh-forests and swamps mark the clear boundary around Keiz's pyramid. A good place for a quiet walk, picnic, solo training, or friendly spar.
  • A large resting pool, Cardinal north of the pyramid. The waters are crystal blue and clear, unlike the surrounding marsh waters, a treat for swimmers and water purists alike.
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