They say Yonohara was made by a sword. They say the Order dipped a cold blade into the ocean, and when they pulled it out two perfect drops fell back into the sea, and those drops became the islands of Yonohara. Legends and tales say Yonohara was made by a handful of brave men. Warriors, willing to give their lives for what seems to have become a forgotten word: honour.

1 the World of Kwandrivia

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Kwandrivia is the forums main roleplaying world, it is here the Legion of Kwandrivia Nations overseen by the Order. All story and roleplay are done here, unless it involves going to space. All new roleplayer begin in the Order.

The Order - The City of Order is where all new characters begin thier journey on Kwandrivia. Powers, Weapons and Abilities do no work inside the city. But do work inside the Grand Colosseum. Anyone caught trying to use thier powers, abilities or weapons inside the Order will be subjected to the full force of the Order's Guard.
the Order | the Order’s Territory | the Grand Colosseum

Briaria Island
Federation City | Dominion Federation Territory

Ashelia
Laurentia’s Acadia District | Laurentia Empire Territory | Halcyon’s Zenthel City | Halcyon Kingdom Territory | Coliginosity’s Death City |Coliginosity Territory

Outland Islands
Outlands Port Fortune | Outlands Territory

Nchuleft
Laurentia’s Acadia District | Laurentia Empire Territory | Excelsior’s Ubel Gegand | Excelsior Territory

Helm Islands
Helm Island’s Fortress Peak | Helm Islands Territory

Murkwood Keys
Keiz | Keiz’s Territory | Anneptii’s Wild Isle | Anneptii Territory | Murkwood Keys Territory
  • the City (the Order)
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    Because the Order is the location all Newcomers will start at, it is protected by a Getten Veil. A Gatten Veil renders all Abilities, Aspects and Weapons useless within the borders of the order. Any attempts to do so will result in intervention from the Order or the Order Guard and may come with a trip to the Vault.

    At the very Heart of the Legion of Kwandrivia Nations is a city that stands as the seat of highest power within Kwandrivia and a crossroads for the people where Race, Clan, Powers, Gender are of no concern to one another. The Order is here to service the people and act as the pillar that unites and keeps the Legion of Kwandrivia Nations from collapsing down on itself. The city itself was built by representatives of each of the adjoining Nations that came together after the formation of the Legion of Kwandrivia Nations, this makes the Order Kwandrivia’s most diverse location. It is here, where your Journey will begin, and here one can come to see all what Kwandrivia has to offer, of only from this little slice of the world.

    the Order: Farron, Thundarius, Verti
    City Style: Multicultural, Diversity
    Aspects: Force Sensitivity, Pokemon, Wand Weilding, Vigilants of the Legion
    45 Topics
    597 Posts
    Last post Re: Undead Attack on the Wiza…
    Thu Dec 21, 2017 6:40 pm
  • the Order's Territory
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    Because the Order is the location all Newcomers will start at, it is protected by a Getten Veil. A Gatten Veil renders all Abilities, Aspects and Weapons useless within the borders of the order. Any attempts to do so will result in intervention from the Order or the Order Guard and may come with a trip to the Vault.

    Just outside of the Orders City is the rest of the landscape that makes up the area meant for beginners to roleplay in and take their first few quests. Most of this landscape is a simple forest, filled with friendly monsters, animals and people, that would never harm you. Only by permission from the Order, like a quest or mission will your powers work in here, and even then you are under watch
    8 Topics
    121 Posts
    Last post Re: Status report with Terah
    Tue Mar 20, 2018 11:42 pm
  • the Grand Colosseum
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    From the ground, it appears as a floating golden rainbows coloured orb made from a metallic substance, but from the inside another dimension is to be found within. To get inside the Grand Colosseum, one must head to the monolith directly below the Colosseum and meet with a Dimension Keeper for transportation to the Colosseum. Once inside the Colosseum, thousands of floating islands can be seen filling the golden rainbow metallic void of space. Before you know it however, you'll find yourself within an environment of your choice. Forests, Space, Voids, Water, all sorts of landscapes can be generated. Each landscape is suited to the battle and has everything needed to make an epic Pokemon battle or duel.
    12 Topics
    187 Posts
    Last post Re: Lloyds training
    Mon Dec 04, 2017 11:56 am
  • Arctic Ocean
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    The frigid waters of the Arctic Ocean and ice are all that's located up in the north of Kwandrivia. The only things capable of surviving in these temperatures are the Yuki School of Mermaid.
    2 Topics
    23 Posts
    Last post Re: the 5th Study - Meterolog…
    Fri Apr 22, 2016 4:16 pm
  • Halcyon Straight
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    The Halcyon Straight is the body of water dividing the Dominion Federation and the Ashelia Continent. The oddly warm waters of the Halcyon Straight are due to both the Environmental Manipulator that Federation City uses and the warm water being pushed north from the Discord Ocean.
    1 Topics
    16 Posts
    Last post Re: Class 6 Mission: Island I…
    Fri Oct 16, 2015 5:59 am
  • Port Fortune
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    These is a lawless town. Enter at your own risk.

    At almost dead centre of the Outland Island sits a town that was once a thriving seaport for the people of the Laurentia Empire. But like the other parts of Kwandrivia, Port Fortune soon broke off connections with the Laurentia Empire eventually becoming it's own city. After it became it's own town, bandits, thugs and criminals quickly flooded into the city and took control of it's streets. Port Fortune is now controlled by what ever pirate crew or gang thinks they have what it takes to overthrow the one that currently rules it regardless of the Order still maintaining control of the town. It is home to many gambling areas, taverns, fighting rings, illegal trade markets and a shipyard.

    Pirate King: Ariel Fortune
    City Style: Age of Revolution, Pirates
    Aspects:
    8 Topics
    116 Posts
    Last post Re: Operation Fracturam: Phas…
    Wed Dec 06, 2017 2:01 am
  • Outland Island Territory
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    These is a lawless territory. Enter at your own risk.
    As a result of their quick expansion many of the Laurentia Empire's outer territories were left without much military force. This allowed the strongest gangs and outlaws residing in these areas to take control and form their own towns. Like the Coliginosity, a new faction was formed, this one under the name of the Outland Island. In the Outland Island and it's pirate ridden towns only the strongest, most ruthless and fearless outlaws dare walk the streets and roads, day or night. Most of the land is either a forest, an overgrown thicket, or some sort of twisted meadow patrolled by someone. Patrolling these roads like clockwork are the strongest warriors, gangs, outlaws or pirates. All of who have no care for the law and will murder anyone they see fit. This means the Outland Island is a lawless faction where, booze, violence and pillaging are the ways of life.
    7 Topics
    40 Posts
    Last post Re: Collecting Lost Scrolls
    Thu Jan 25, 2018 3:16 am
  • Discord Ocean
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    The second largest ocean on Kwandrivia is the Discord Ocean. The ocean got its name because of two colliding water currents whose cold and hot water clash creating a zone that ships often get lost in.
    0 Topics
    0 Posts
    No posts
     
  • Acadia District (Nchuleft)
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    the Acadia District is the name given to the Region of land that is occupied by hundreds of former cities that amalgamated to form the Mega-City of Acadia or the Acadia District. The District is home to 25 different prefectures, and is both the capital and largest city of Laurentia. the Acadia District is the most populous metropolitan area on Kwandrivia boasting an astounding 351,434,607 citizens. It is the seat of Laurentia’s President and it’s government. the Acadia District it divided through the centre by the Destreds Sea, making it the perfect port city, hundreds of bridges run across the rivers connecting the two halves. Acadia South is the oldest region of the two halves, because of this most of the downtown cores building are Heritage Zones, as a result of this, the city has no distinct downtown skyline. Most of the tallest buildings in the Shoreline Core only reach to around 300 meters. The city was designed this way as to not shadow the older heritage buildings. History plays a vital role in the Acadia District. Old forts, castle and buildings can be found all throughout the core of the city.

    Governor: Johann Johnson
    City Style: Modern Day
    Aspects: Beseeching the Legion
    3 Topics
    21 Posts
    Last post Re: Voted Out: Erik Returns
    Sun Nov 23, 2014 9:26 pm
  • Laurentia Empire Territory (Nchuleft)
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    The Laurentia Empire is known far and wide as the oldest of Kwandrivia's, Kwandrivia Era factions. The Laurentia Empire rose to great power after defeating many other nations using it's military's might during the Great Wars. At that time the Laurentia empire was known as the Holy Kingdom of Acadia, which was lead by King Decker Laurentia. King Decker at the time would use his power and might to form the Holy Laurentia Kingdom. Eventually and a few wars later the Laurentia Empire would be formed. The lands here are filled with hundreds of years of war and history, this history and it's people help drive the Empire forwards. Patriotism and Militarism power the lands.
    9 Topics
    146 Posts
    Last post Re: Meat!: Looking for the Bo…
    Tue Dec 19, 2017 5:59 pm
  • Ubel Gegand
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    This is the land of the dead, main roleplay for deceased characters. Enter at your own risk...

    Ubel Gegand is the capital city of Excelsior, it is the heart of the underworld and the place every killed person of Kwandrivia finds themselves in after death. Here they are forced to explore the tainted and torn landscape of a world supposedly forgotten. Ubel Gegand is ruled by the Nein Morgenroete, an organization once ran by the last living Tartarian, Ignatius Light. After Ignatius's defeat, the Soulmarcher Mirg seized control and began restoring order to the chaos brought on by the Tartarian's tyranny. The city's orange-red flames of torment have been extinguished and replaced by blue-green spirit-flames, flickering and casting cool shadows on the once tortured souls, now free to roam the lands of Excelsior.

    Ruler: Mirg the Soulmarcher
    City Style: Netherworld
    Aspects: Hollofication, Soul Possesion
    3 Topics
    50 Posts
    Last post Re: Degree 96: Soul Society T…
    Fri Dec 08, 2017 1:28 am
  • Excelsior
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    This is the land of the dead, main roleplay for deceased characters. Enter at your own risk...

    Excelsior is all that remains of the Old Kingdom's lands. These remains were once kept locked up by the Gate Keeper Guardian, a great beast created by all 3 Order Members to protect and keep anyone, including themselves out of Excelsior. At the time of Ignatius's escape, it was killed, however, and now the lands of the dead are open to anyone brave enough to enter. Beware! Souls and spirits now wander freely here, unchained by their new ruler. Powers not of the spiritual sort will be diminished here, making anyone entering vulnerable.
    6 Topics
    48 Posts
    Last post Re: Llyod to the Past
    Tue Mar 20, 2018 11:50 pm
  • Andrius Sea
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    Seperating the Murkwood Keys and Nchuleft is the Andrius Sea. It's crystal waters shine blue and reflect the sun giving the appearance of sapphire. If not for the over protective Andrius School of Mermaid residing in the Garrus Trench, these waters would be a massive tourist area.
    1 Topics
    32 Posts
    Last post Re: To the Andrius Sea!: Find…
    Mon Mar 30, 2015 4:39 pm
  • Lefck Ocean
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    Lefck Ocean is Kwandrivia's largest ocean, 98% of the surface in unexplored and what has been explored seems to be the only places mermaid feel safe in. To the far west is Wayward Island
    0 Topics
    0 Posts
    No posts
     
  • Wayward Island
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    1200 Kilometres to the west of the Murkwood Keys is a small island almost triangular in shape. The island as of now is surrounded by the Gatten Veil, a massive barrier that prevent anything from getting inside or out. It is similar to the Great Barrier surrounding Excelsior suggesting that the Order made it. The only portion of the Island that inst covered by the Gatten Veil has a tower built upon it upon which another Barrier Guardian stands.
    0 Topics
    0 Posts
    No posts
     
  • the Vault
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    All Abilities, Aspects and Weapons do not work within the Prison, This is a dead zone for power. Any attempts to do so will result in intervention from the Prison Guard.

    Welcome to the Vault, a place where Kwandrivia's worst are held captive and locked within. Those who enter the gate, rarely ever see the light of day. When you end up here, you've done something wrong. Inside these walls you will be locked here until the date specified. Good behaviour and deeds can ear your freedom.
    0 Topics
    0 Posts
    No posts
     
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