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1 the World of Kwandrivia

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Kwandrivia is the forums main roleplaying world, it is here the Legion of Kwandrivia Nations overseen by the Order. All story and roleplay are done here, unless it involves going to space. All new roleplayer begin in the Order.

The Order - The City of Order is where all new characters begin thier journey on Kwandrivia. Powers, Weapons and Abilities do no work inside the city. But do work inside the Grand Colosseum. Anyone caught trying to use thier powers, abilities or weapons inside the Order will be subjected to the full force of the Order's Guard.
the Order | the Order’s Territory | the Grand Colosseum

Briaria Island
Federation City | Dominion Federation Territory

Ashelia
Laurentia’s Acadia District | Laurentia Empire Territory | Halcyon’s Zenthel City | Halcyon Kingdom Territory | Coliginosity’s Death City |Coliginosity Territory

Outland Islands
Outlands Port Fortune | Outlands Territory

Nchuleft
Laurentia’s Acadia District | Laurentia Empire Territory | Excelsior’s Ubel Gegand | Excelsior Territory

Helm Islands
Helm Island’s Fortress Peak | Helm Islands Territory

Murkwood Keys
Keiz | Keiz’s Territory | Anneptii’s Wild Isle | Anneptii Territory | Murkwood Keys Territory
  • the City (the Order)
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    Because the Order is the location all Newcomers will start at, it is protected by a Getten Veil. A Gatten Veil renders all Abilities, Aspects and Weapons useless within the borders of the order. Any attempts to do so will result in intervention from the Order or the Order Guard and may come with a trip to the Vault.

    At the very Heart of the Legion of Kwandrivia Nations is a city that stands as the seat of highest power within Kwandrivia and a crossroads for the people where Race, Clan, Powers, Gender are of no concern to one another. The Order is here to service the people and act as the pillar that unites and keeps the Legion of Kwandrivia Nations from collapsing down on itself. The city itself was built by representatives of each of the adjoining Nations that came together after the formation of the Legion of Kwandrivia Nations, this makes the Order Kwandrivia’s most diverse location. It is here, where your Journey will begin, and here one can come to see all what Kwandrivia has to offer, of only from this little slice of the world.

    the Order: Farron, Thundarius, Verti
    City Style: Multicultural, Diversity
    Aspects: Force Sensitivity, Pokemon, Wand Weilding, Vigilants of the Legion Subforums:
    43 Topics
    563 Posts
    Last post Re: Re-entering the Temple: R…
    Remkaze Sun Oct 09, 2016 8:05 pm
  • the Order's Territory
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    Because the Order is the location all Newcomers will start at, it is protected by a Getten Veil. A Gatten Veil renders all Abilities, Aspects and Weapons useless within the borders of the order. Any attempts to do so will result in intervention from the Order or the Order Guard and may come with a trip to the Vault.

    Just outside of the Orders City is the rest of the landscape that makes up the area meant for beginners to roleplay in and take their first few quests. Most of this landscape is a simple forest, filled with friendly monsters, animals and people, that would never harm you. Only by permission from the Order, like a quest or mission will your powers work in here, and even then you are under watch Subforums:
    7 Topics
    80 Posts
    Last post Re: Coming Ashore
    Arren Waters Sun Apr 30, 2017 11:32 pm
  • the Grand Colosseum
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    From the ground, it appears as a floating golden rainbows coloured orb made from a metallic substance, but from the inside another dimension is to be found within. To get inside the Grand Colosseum, one must head to the monolith directly below the Colosseum and meet with a Dimension Keeper for transportation to the Colosseum. Once inside the Colosseum, thousands of floating islands can be seen filling the golden rainbow metallic void of space. Before you know it however, you'll find yourself within an environment of your choice. Forests, Space, Voids, Water, all sorts of landscapes can be generated. Each landscape is suited to the battle and has everything needed to make an epic Pokemon battle or duel. Subforums:
    11 Topics
    177 Posts
    Last post Re: Tensei vs Akira
    Sergeant R.A.T. Sun May 15, 2016 7:15 pm
  • Arctic Ocean
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    The frigid waters of the Arctic Ocean and ice are all that's located up in the north of Kwandrivia. The only things capable of surviving in these temperatures are the Yuki School of Mermaid.
    2 Topics
    23 Posts
    Last post Re: the 5th Study - Meterolog…
    Abraham Noah Revil Fri Apr 22, 2016 4:16 pm
  • Halcyon Straight
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    The Halcyon Straight is the body of water dividing the Dominion Federation and the Ashelia Continent. The oddly warm waters of the Halcyon Straight are due to both the Environmental Manipulator that Federation City uses and the warm water being pushed north from the Discord Ocean. Subforum:
    1 Topics
    16 Posts
    Last post Re: Class 6 Mission: Island I…
    Verti Edelweiss Fri Oct 16, 2015 5:59 am
  • Acadia District (Laurentia Empire)
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    the Acadia District is the name given to the Region of land that is occupied by hundreds of former cities that amalgamated to form the Mega-City of Acadia or the Acadia District. The District is home to 25 different prefectures, and is both the capital and largest city of Laurentia. the Acadia District is the most populous metropolitan area on Kwandrivia boasting an astounding 351,434,607 citizens. It is the seat of Laurentia’s President and it’s government. the Acadia District it divided through the centre by the Destreds Sea, making it the perfect port city, hundreds of bridges run across the rivers connecting the two halves. the Core of the Acadia District has no height restrictions, this allowed the city’s core to rise up. Thousands of building dots the core along the Desteds Sea making one impressive skyline.

    Governor: Johann Johnson
    City Style: Modern Day
    Aspects: Beseeching the Legion Subforums:
    3 Topics
    49 Posts
    Last post Re: Escape from Laurentia.
    Lloyd Fri Jun 19, 2015 7:55 pm
  • Laurentia Empire Territory
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    the Laurentia Empire’s lands to the north are ruined and destroyed by unchecked and ungoverned companies, individuals and construction. Because of this, most of the trees, mountains, lands and other areas were literally stripped of resources and life. The lands here reflect this nature. from deserts, to stumplands, from abandoned oil fields to the outskirts of the city where endless treeless grasslands can be found. This is Laurentia North. Subforums:
    17 Topics
    330 Posts
    Last post Re: Class 6 Mission: Missing …
    Yuuka Wed Oct 12, 2016 7:32 pm
  • Zen "Zenthêl" City (Halcyon Kingdom)
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    Serving as the home of the High Elves and the protecting capital of the Halcyon Kingdom is the great forest city of Zenthêl. The City of Zen as Humanity call it is a place where the citizens want nothing more than the preservation and protection of nature. The City of Zen is mainly build atop the branches and around the trunks of tall trees that fill the forest surrounding the River of Zen. Bridges, catwalks, multistory homes and great nets all spiderweb though the branches of Zen City. The City of Zen is a place which is truly in tune with nature, animals of all kinds are not afraid to wander through town. Most have made alliances with the High Elves seeing them as no threat to nature. It is Human-kind that the animals and high elves have a thing against, thanks to the actions of the Laurentia Empire no doubt. One will rarely see a human walking about, but that doesn't mean the people here will make visitors feel unwelcome.

    Prince/Princess: Illithina
    City Style: Magical Fantasy
    Aspects: Magikami, Fairy, Beast Summoning Subforums:
    9 Topics
    142 Posts
    Last post Re: Entering Zenthel, Capitol…
    Erik King Miller Mon Mar 14, 2016 5:01 am
  • Halcyon Kingdom's Territory
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    The Halcyon Kingdom is a green and natural paradise who's lands are both untouched by man, and left to grow as nature intended. The Halcyan people dedicate their lives to pursuing spiritual enlightenment and unity with nature instead of conflict and war like their neighbors to the west. Where one would find cities in other factions, one would instead find towering trees teeming with animals, fairies and other mystical creatures. Throughout the lands of Kwandrivia, it is known by all that in the Halcyon Kingdom the High Elves rule. They are the ones who preserve the natural ways and thus frown upon the humans who wish to exploit their pure land. The elves live with the land instead of on it, they eat natural fruits, they live in treehouses or houses built onto the edges of cliffs. Because of their protection of nature all of the Halcyon Kingdom is natural forests and freshwaters lakes. The Halcyon Kingdom has always been this way, it has followed these codes and rules ever since it became it's own Kingdom. Subforums:
    12 Topics
    211 Posts
    Last post Re: Bounty Hunting: Huy-lak t…
    Kuwa Thu Oct 13, 2016 6:58 pm
  • Death City (Coliginosity)
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    Death City was originally developed as a new utopian capital for the people of the polluted and corrupt New Acadia District. But like most human settlements the new utopia quickly became corrupt, even further than the New Acadia District. Eventually the city was taken control of by dark forces and turned into a twisted and horrid image of it's former self. Now Death City is a city where the physically and mentally strong acquire power through any means, regardless of the consequences to their fellow citizens. The people of Death City stand behind the principle that "only the strongest will survive", and regard any sign of weakness as disgrace towards their ideals. Death City still has it's own laws to help protect the citizenry from harm. In Death City those with power are protected by the law more than those without it. Thanks to the dark mages who 'liberated' Death City, the people under them have come to despise the New Acadia District. If not for the strict rules of the Order, Death City would more than likely try to cast their dark shadow over the lands of Kwandrivia. Death City is a city that uses magi-tech, using this magi-tech they are able to keep thier freedom, while at the same time ensuring themselves a future.

    Overseer: Nexi
    City Style: Dark and Twisted Fantasy
    Aspects: Death Guardian, Demon Summoning Subforums:
    2 Topics
    40 Posts
    Last post Re: Kezia's Mission to find a…
    Kezia Tue Jun 16, 2015 10:18 pm
  • Coliginosity's Territory
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    The Coliginosity was once a large expansion of land once owned by the Laurantia Empire when it was at it's largest during the great war. Like most of the Laurentia Empire during the great war, these lands too had their natural resources sapped dry to help feed the explosively growing cities of the Laurentia Empire. Because of this the people settling in these part slowly began to move to the cities to the north when jobs in the Coliginosity became scarce. In an attempt to attract people back to the Coliginosity, the Laurentia Empire began a mass restoration of the Coliginosity using dark magic. This is when the Coliginosty met it's demise, or what the dark elves here called their rise. The dark magic the Laurantia Empire used to try and heal the lands quickly engulfed the lands instead, it killed nearly all the people who were trying to fix their errors and soon put an end to the Laurentia Empire's residence in these parts. After these events many dark creatures, mages and even soldiers moved in and quickly began to populate the city the Empire tried to create and the land of the newly formed Coliginosity was born. Subforums:
    7 Topics
    177 Posts
    Last post Re: Bounty Hunting: Huy-lak t…
    Kuwa Wed Mar 22, 2017 4:47 pm
  • Port Fortune
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    These is a lawless town. Enter at your own risk.

    At almost dead centre of the Outland Island sits a town that was once a thriving seaport for the people of the Laurentia Empire. But like the other parts of Kwandrivia, Port Fortune soon broke off connections with the Laurentia Empire eventually becoming it's own city. After it became it's own town, bandits, thugs and criminals quickly flooded into the city and took control of it's streets. Port Fortune is now controlled by what ever pirate crew or gang thinks they have what it takes to overthrow the one that currently rules it regardless of the Order still maintaining control of the town. It is home to many gambling areas, taverns, fighting rings, illegal trade markets and a shipyard.

    Pirate King: Ariel Fortune
    City Style: Age of Revolution, Pirates
    Aspects: Subforums:
    8 Topics
    98 Posts
    Last post Re: Operation Fracturam: Phas…
    Environment Thu Mar 23, 2017 1:51 am
  • Outland Island Territory
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    These is a lawless territory. Enter at your own risk.
    As a result of their quick expansion many of the Laurentia Empire's outer territories were left without much military force. This allowed the strongest gangs and outlaws residing in these areas to take control and form their own towns. Like the Coliginosity, a new faction was formed, this one under the name of the Outland Island. In the Outland Island and it's pirate ridden towns only the strongest, most ruthless and fearless outlaws dare walk the streets and roads, day or night. Most of the land is either a forest, an overgrown thicket, or some sort of twisted meadow patrolled by someone. Patrolling these roads like clockwork are the strongest warriors, gangs, outlaws or pirates. All of who have no care for the law and will murder anyone they see fit. This means the Outland Island is a lawless faction where, booze, violence and pillaging are the ways of life. Subforums:
    6 Topics
    35 Posts
    Last post Re: FAITH and Tensei's Quest:…
    Tensei Fri May 13, 2016 5:31 pm
  • Discord Ocean
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    The second largest ocean on Kwandrivia is the Discord Ocean. The ocean got its name because of two colliding water currents whose cold and hot water clash creating a zone that ships often get lost in.
    0 Topics
    0 Posts
    No posts
     
  • Acadia District (Nchuleft)
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    the Acadia District is the name given to the Region of land that is occupied by hundreds of former cities that amalgamated to form the Mega-City of Acadia or the Acadia District. The District is home to 25 different prefectures, and is both the capital and largest city of Laurentia. the Acadia District is the most populous metropolitan area on Kwandrivia boasting an astounding 351,434,607 citizens. It is the seat of Laurentia’s President and it’s government. the Acadia District it divided through the centre by the Destreds Sea, making it the perfect port city, hundreds of bridges run across the rivers connecting the two halves. Acadia South is the oldest region of the two halves, because of this most of the downtown cores building are Heritage Zones, as a result of this, the city has no distinct downtown skyline. Most of the tallest buildings in the Shoreline Core only reach to around 300 meters. The city was designed this way as to not shadow the older heritage buildings. History plays a vital role in the Acadia District. Old forts, castle and buildings can be found all throughout the core of the city.

    Governor: Johann Johnson
    City Style: Modern Day
    Aspects: Beseeching the Legion Subforums:
    3 Topics
    21 Posts
    Last post Re: Voted Out: Erik Returns
    Thundarius Sun Nov 23, 2014 9:26 pm
  • Laurentia Empire Territory (Nchuleft)
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    The Laurentia Empire is known far and wide as the oldest of Kwandrivia's, Kwandrivia Era factions. The Laurentia Empire rose to great power after defeating many other nations using it's military's might during the Great Wars. At that time the Laurentia empire was known as the Holy Kingdom of Acadia, which was lead by King Decker Laurentia. King Decker at the time would use his power and might to form the Holy Laurentia Kingdom. Eventually and a few wars later the Laurentia Empire would be formed. The lands here are filled with hundreds of years of war and history, this history and it's people help drive the Empire forwards. Patriotism and Militarism power the lands. Subforums:
    8 Topics
    142 Posts
    Last post Re: Ignatius Moves Through th…
    the General Mon Oct 19, 2015 1:32 am
  • Ubel Gegand
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    This is the land of the dead, main roleplay for deceased characters. Enter at your own risk...

    Ubel Gegand is the capital city of Excelsior, it is the heart of the underworld and the place every killed person of Kwandrivia finds themselves in after death. Here they are forced to explore the tainted and torn landscape of a world supposedly forgotten. Ubel Gegand is ruled by the Nein Morgenroete, an organization once ran by the last living Tartarian, Ignatius Light. After Ignatius's defeat, the Soulmarcher Mirg seized control and began restoring order to the chaos brought on by the Tartarian's tyranny. The city's orange-red flames of torment have been extinguished and replaced by blue-green spirit-flames, flickering and casting cool shadows on the once tortured souls, now free to roam the lands of Excelsior.

    Ruler: Mirg the Soulmarcher
    City Style: Netherworld
    Aspects: Hollofication, Soul Possesion Subforums:
    3 Topics
    47 Posts
    Last post Re: Degree 96: Soul Society T…
    Alexis Sat Sep 24, 2016 6:14 pm
  • Excelsior
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    This is the land of the dead, main roleplay for deceased characters. Enter at your own risk...

    Excelsior is all that remains of the Old Kingdom's lands. These remains were once kept locked up by the Gate Keeper Guardian, a great beast created by all 3 Order Members to protect and keep anyone, including themselves out of Excelsior. At the time of Ignatius's escape, it was killed, however, and now the lands of the dead are open to anyone brave enough to enter. Beware! Souls and spirits now wander freely here, unchained by their new ruler. Powers not of the spiritual sort will be diminished here, making anyone entering vulnerable. Subforums:
    4 Topics
    18 Posts
    Last post Occupy the Utopia of Chaos - …
    NPC Tue Jul 19, 2016 2:50 am
  • Andrius Sea
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    Seperating the Murkwood Keys and Nchuleft is the Andrius Sea. It's crystal waters shine blue and reflect the sun giving the appearance of sapphire. If not for the over protective Andrius School of Mermaid residing in the Garrus Trench, these waters would be a massive tourist area. Subforums:
    1 Topics
    32 Posts
    Last post Re: To the Andrius Sea!: Find…
    Abraham Noah Revil Mon Mar 30, 2015 4:39 pm
  • Lefck Ocean
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    Lefck Ocean is Kwandrivia's largest ocean, 98% of the surface in unexplored and what has been explored seems to be the only places mermaid feel safe in. To the far west is Wayward Island
    0 Topics
    0 Posts
    No posts
     
  • Wayward Island
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    1200 Kilometres to the west of the Murkwood Keys is a small island almost triangular in shape. The island as of now is surrounded by the Gatten Veil, a massive barrier that prevent anything from getting inside or out. It is similar to the Great Barrier surrounding Excelsior suggesting that the Order made it. The only portion of the Island that inst covered by the Gatten Veil has a tower built upon it upon which another Barrier Guardian stands.
    0 Topics
    0 Posts
    No posts
     
  • the Vault
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    All Abilities, Aspects and Weapons do not work within the Prison, This is a dead zone for power. Any attempts to do so will result in intervention from the Prison Guard.

    Welcome to the Vault, a place where Kwandrivia's worst are held captive and locked within. Those who enter the gate, rarely ever see the light of day. When you end up here, you've done something wrong. Inside these walls you will be locked here until the date specified. Good behaviour and deeds can ear your freedom.
    0 Topics
    0 Posts
    No posts
     
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